Planetside Software Forums

General => Image Sharing => Topic started by: yossam on May 24, 2014, 06:25:29 PM

Title: Fright
Post by: yossam on May 24, 2014, 06:25:29 PM
An encounter in the desert.................
Title: Re: Fright
Post by: Hannes on May 25, 2014, 01:44:20 AM
Great idea! Maybe the distribution of the grass could be a bit more irregular.
May I ask you where that horse model is from? The mane seems to have a transparency map, right?
Title: Re: Fright
Post by: yossam on May 25, 2014, 01:55:06 AM
I wasn't happy with the grass pops............. :(


http://hivewire3d.com/hivewirehorse.html (http://hivewire3d.com/hivewirehorse.html)


I been watching the progress of the model for about the last 3 months...........good job of modeling. The mane, tail, fetlocks, and forelocks all have trans maps.
Title: Re: Fright
Post by: Hannes on May 25, 2014, 03:22:55 AM
This is a really fantastic horse model! Thanks for the link. How do the transparency maps work in TG? As far as I know there's no falloff, just black and white?!

Something else: I realized that the cactii may be a little big too large compared to the horse? I may be wrong since the cactii you can see here (most likely in a market garden) are barely higher than 30cm :).
Title: Re: Fright
Post by: yossam on May 25, 2014, 04:13:52 AM
The trans maps go in the opacity slot and really work pretty well.............you could always use Dunes' trick and decimate the opacity.


The cacti are Giant Saguaro...........they can get over 20 meters in height.  :o
Title: Re: Fright
Post by: zaxxon on May 25, 2014, 10:08:00 AM
Thanks for the the link, lots of interesting and reasonably priced models. Browsed thru the site gallery; seemed like every image that caught my eye was one of your's, some I recognized from the TG forum, some were new to me, all very beautiful. "Fright", I can really empathize with that poor snake being terrified by that big scary horse, outrageous!  ;) Another well crafted piece Yossam!
Title: Re: Fright
Post by: Hannes on May 25, 2014, 10:08:42 AM
Ah, I see. Thanks for your reply.
Title: Re: Fright
Post by: choronr on May 25, 2014, 11:03:54 AM
Nice one Richard. Regarding the grass clumps,they might look better as dry. Change their color to something a little darker than the sandy surface.
Title: Re: Fright
Post by: yossam on May 25, 2014, 01:27:39 PM
Changed the POV a little bit, re-did the grass pops, etc.
Title: Re: Fright
Post by: yossam on May 25, 2014, 01:31:21 PM
Hivewire is a very good site for "good" affordable models. I think they were started by some old DAZ employees. The community is almost as good as this one...................almost.  ;D
Title: Re: Fright
Post by: choronr on May 25, 2014, 01:45:20 PM
Looking real good. Kind of reminds me of the Hohokam Indian community near my home on the Gila River reservation in an area called Wild Horse Pass.
Title: Re: Fright
Post by: Hannes on May 25, 2014, 03:50:40 PM
Yes, that's it. Now if you'd put in a small localised sand coloured cloud where the horse is, to create sand blown up by the hooves (or is it hoofs?) it might look even more dynamic.
Title: Re: Fright
Post by: choronr on May 25, 2014, 03:54:38 PM
Agree with that one Hannes.
Title: Re: Fright
Post by: yossam on May 25, 2014, 07:42:08 PM
Put a little dust under the horsey............... :)
Title: Re: Fright
Post by: choronr on May 26, 2014, 12:12:28 AM
Looking good!
Title: Re: Fright
Post by: Hannes on May 26, 2014, 02:37:30 AM
Great!!
Title: Re: Fright
Post by: oldm4n on May 27, 2014, 02:37:14 AM
nice one :)
Title: Re: Fright
Post by: DannyG on May 31, 2014, 06:50:35 PM
Like this alot, great sky. Solid render