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General => Terragen Discussion => Topic started by: choronr on May 27, 2014, 05:19:17 PM

Title: Object populations to 'favor depressions'...
Post by: choronr on May 27, 2014, 05:19:17 PM
I was just experiment with moss objects on a rock/boulder and thought it would be good if we had a setting where a population of objects had a setting of 'favor depressions'. Any thoughts on this?
Title: Re: Object populations to 'favor depressions'...
Post by: bobbystahr on May 27, 2014, 06:31:00 PM
Quote from: choronr on May 27, 2014, 05:19:17 PM
I was just experiment with moss objects on a rock/boulder and thought it would be good if we had a setting where a population of objects had a setting of 'favor depressions'. Any thoughts on this?

Have you tried using a Surface layer with colour disabled as your Distribution control...That feature will be available then.
Title: Re: Object populations to 'favor depressions'...
Post by: choronr on May 27, 2014, 06:33:02 PM
Thank you, I'll give that a try.
Title: Re: Object populations to 'favor depressions'...
Post by: choronr on May 27, 2014, 06:44:08 PM
Tried it Bobby but it doesn't work in this setup.
Title: Re: Object populations to 'favor depressions'...
Post by: choronr on May 27, 2014, 06:52:14 PM
I think maybe the best approach would be using the Painter shader on limited areas.
Title: Re: Object populations to 'favor depressions'...
Post by: bobbystahr on May 27, 2014, 07:25:53 PM
Yeah, I've come to depend on the Paint shader for a lot of things...sorry that didn't work, seemed a sho in....
Title: Re: Object populations to 'favor depressions'...
Post by: Dune on May 28, 2014, 02:57:59 AM
If your moss is small enough and the displacements on the rock big enough, you can pop them on the undisplaced rock, and displace afterwards, so they are there, but just not visible. They seem to sink into crevices, then.
Title: Re: Object populations to 'favor depressions'...
Post by: choronr on May 28, 2014, 11:23:59 AM
Quote from: Dune on May 28, 2014, 02:57:59 AM
If your moss is small enough and the displacements on the rock big enough, you can pop them on the undisplaced rock, and displace afterwards, so they are there, but just not visible. They seem to sink into crevices, then.
Now that is a good approach. I will give it a try and get back with results.
Title: Re: Object populations to 'favor depressions'...
Post by: bobbystahr on May 28, 2014, 04:22:08 PM
Quote from: choronr on May 28, 2014, 11:23:59 AM
Quote from: Dune on May 28, 2014, 02:57:59 AM
If your moss is small enough and the displacements on the rock big enough, you can pop them on the undisplaced rock, and displace afterwards, so they are there, but just not visible. They seem to sink into crevices, then.
Now that is a good approach. I will give it a try and get back with results.

Didn't someone recently upload a moss object?
Title: Re: Object populations to 'favor depressions'...
Post by: choronr on May 28, 2014, 06:23:24 PM
Yes, that was by mhaze.
Title: Re: Object populations to 'favor depressions'...
Post by: mhaze on May 29, 2014, 04:06:17 AM
And it was not very good - using very small grass patches is better.  Moss is a very complex plant and while modelling it is possible the poly count would be ridiculous. You could use image maps but with many transparent layers at such a tiny scale.....
Title: Re: Object populations to 'favor depressions'...
Post by: bobbystahr on May 29, 2014, 09:01:26 AM
Quote from: mhaze on May 29, 2014, 04:06:17 AM
And it was not very good - using very small grass patches is better.  Moss is a very complex plant and while modelling it is possible the poly count would be ridiculous. You could use image maps but with many transparent layers at such a tiny scale.....

Yeah I found that as well but thanks for making the effort and sharing mhaze.
...Maybe I'll revive my mossy rox project and give the grass patch w whirl.