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General => Image Sharing => Topic started by: Rocknugraphics on May 28, 2014, 03:40:02 PM

Title: Work in Progress
Post by: Rocknugraphics on May 28, 2014, 03:40:02 PM
New project I have been working on. Not complete. Any advice would be much appreciated.  Thanks
Title: Re: Work in Progress
Post by: TheBadger on May 28, 2014, 07:20:24 PM
really nice set up! I like it.
Just have to add all the tiny little details you would see in a photo. Colors and little displacements and such.

If you are not planing on animating, you may be interested in this thread for some cloud methods http://www.planetside.co.uk/forums/index.php/topic,17671.0.html
Title: Re: Work in Progress
Post by: Rocknugraphics on May 28, 2014, 08:22:36 PM
Having some issues with population. Is there a tutorial on how to do population displacement masking?
Title: Re: Work in Progress
Post by: Dune on May 29, 2014, 02:02:00 AM
What do you mean by population displacement masking? Masking its distribution?
Title: Re: Work in Progress
Post by: Rocknugraphics on May 29, 2014, 02:16:42 AM
My apologies.  Been many years since I have worked with object placement. Last time was bac in the motorcross madness 2 days with building tracks. And using terragen for skycubes and textures. Tg3 is a learning curve for me.
Sorry for the newbie questions just been pulling my hair out trying to learn how to populate objects to a specific area. Mine keep ending up in water or on sides of mountains where trees wouldnt normaly grow.
Title: Re: Work in Progress
Post by: mhaze on May 29, 2014, 04:12:32 AM
Plug a surface shader into the density shader input of your population. Then you can use the altitude and slope controls to control the placement of your pop. You can then plug a powerfractal into the masking input of the surface shader.  You will need to set a minus figure in the colour offset slider in the colour tab. this will give a more uneven and natural distribution.  I also put odd numbers such as 7 and 9 into the population spacing variation tab in the population shader.
Title: Re: Work in Progress
Post by: oldm4n on May 30, 2014, 03:13:55 AM
I really like the mood of your image, beautiful clouds
Title: Re: Work in Progress
Post by: N-drju on May 30, 2014, 07:43:37 AM
I echo mhaze. Fractal as a masking shader works great if you want randomized population.

How about adding some ships or yachts on the lake/sea? I'd also take the camera some 490ft/150m closer to the shore, so that the trees can be told from each other. :)
Title: Re: Work in Progress
Post by: Rocknugraphics on May 30, 2014, 04:48:08 PM
Thanks for the help guys. Gonna sit down and learn all I can about TG3. It is a fun and Amazing tool.
And thank You for being patient with Me. Other forums for other programs dont have the kindness that You guys have shown.  :)
Title: Re: Work in Progress
Post by: bobbystahr on May 30, 2014, 08:41:40 PM
Quote from: Rocknugraphics on May 30, 2014, 04:48:08 PM
Thanks for the help guys. Gonna sit down and learn all I can about TG3. It is a fun and Amazing tool.
And thank You for being patient with Me. Other forums for other programs dont have the kindness that You guys have shown.  :)

You might also look around in File Sharing, I seem to recall a couple, that relate to populating, for more ideas.
Title: Re: Work in Progress
Post by: Rocknugraphics on June 05, 2014, 01:26:55 AM
Thanks for all the help guys. This is the finished render
Title: Re: Work in Progress
Post by: bobbystahr on June 05, 2014, 09:58:42 AM
Lovely image...well done....
Title: Re: Work in Progress
Post by: mhaze on June 05, 2014, 10:41:05 AM
Very atmospheric image.
Title: Re: Work in Progress
Post by: masonspappy on June 05, 2014, 01:35:45 PM
That is a good image.