Planetside Software Forums

General => Terragen Discussion => Topic started by: kaedorg on June 03, 2014, 03:52:18 AM

Title: Questions about gicache files
Post by: kaedorg on June 03, 2014, 03:52:18 AM
While writing a GI cache file, if a crash happens, will it be ok to restart from the next unsaved file (sequence first) ?

If I have several computers, can I separate the GI cache file writing, like PC1 1-500 PC2 501-1000 PC3 1001-1500
and grabing all the files for the rendering step.

Same question about the rendering sequence. Can the images be rendered on different computers ?

Thanks for your answer

David
Title: Re: Questions about gicache files
Post by: N-drju on June 03, 2014, 04:48:04 AM
While still working on Windows version of TG I got crashes that left black spaces in the image even during GI cache precalc. This did not "spoil" my final renders.
Title: Re: Questions about gicache files
Post by: Oshyan on June 03, 2014, 03:40:51 PM
The answer to pretty much all your questions is yes, David.

N-drju, black spaces during rendering are often memory related, especially if a crash is involved. You probably know that already, but I just want to say that it's not normal behavior, and that when black areas show up, they should be resolved and not expected to "not spoil final renders".

- Oshyan
Title: Re: Questions about gicache files
Post by: kaedorg on June 03, 2014, 11:22:49 PM
Thanks a lot Oshyan. That should save a lot of time

David
Title: Re: Questions about gicache files
Post by: N-drju on June 04, 2014, 03:30:36 AM
I think we misunderstood each other, or I misunderstood kaedorg. ;) I understood that he asked whether a crash during writing GI cache file will result in strange lighting in the final image or not. In my case, even if black spaces did appear during GI cache precalc I could still use that GI cache file with the final image and get correct, naturally looking lighting and this is just what I was saying.
Title: Re: Questions about gicache files
Post by: Oshyan on June 04, 2014, 06:44:20 PM
Probably what's happening is that the GI calculation process evens out any sharp dark areas, but the GI solution still probably "incorrect" due to the black areas. I mean, assuming they actually represent black/incomplete areas in the GI cache. I haven't seen anything like that myself, and would have assumed that if tiles fail to render during GI cache generation, that it would crash before final image rendering. But I guess not.

- Oshyan