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General => Image Sharing => Topic started by: choronr on June 12, 2014, 03:54:46 PM

Title: Low Tide
Post by: choronr on June 12, 2014, 03:54:46 PM
Another test of Moss on Rock. Added one meter cracks to rock. Foreground rock uses painted shader for moss placement; whereas the distant rock uses a distribution shader.
Title: Re: Low Tide
Post by: zaxxon on June 12, 2014, 07:39:48 PM
Very Nice!
Title: Re: Low Tide
Post by: choronr on June 12, 2014, 10:59:00 PM
Quote from: zaxxon on June 12, 2014, 07:39:48 PM
Very Nice!
Thank you.
Title: Re: Low Tide
Post by: bobbystahr on June 12, 2014, 11:23:28 PM
Well done Bob...prefer the one that uses the Distribution shader myself. Didn't know a Paint shader worked on objects....gonna try that.
Title: Re: Low Tide
Post by: choronr on June 12, 2014, 11:36:16 PM
Quote from: bobbystahr on June 12, 2014, 11:23:28 PM
Well done Bob...prefer the one that uses the Distribution shader myself. Didn't know a Paint shader worked on objects....gonna try that.
Thanks Bobby. Here is where that maybe adding a surface shader to the object selecting intersect underlying might be the best thing to do when using the distribution shader.
Title: Re: Low Tide
Post by: bobbystahr on June 13, 2014, 12:15:05 AM
Quote from: choronr on June 12, 2014, 11:36:16 PM
Quote from: bobbystahr on June 12, 2014, 11:23:28 PM
Well done Bob...prefer the one that uses the Distribution shader myself. Didn't know a Paint shader worked on objects....gonna try that.
Thanks Bobby. Here is where that maybe adding a surface shader to the object selecting intersect underlying might be the best thing to do when using the distribution shader.

Well a Surface layer does everything almost that a Distribution shader does plus it adds the intersect layers TAB
Title: Re: Low Tide
Post by: choronr on June 13, 2014, 12:22:15 AM
Give it a go Bobby, would be nice to see what you come up with.
Title: Re: Low Tide
Post by: mhaze on June 13, 2014, 02:21:43 AM
Nice one!
Title: Re: Low Tide
Post by: choronr on June 13, 2014, 02:33:44 AM
Quote from: mhaze on June 13, 2014, 02:21:43 AM
Nice one!
Thank you Mick.
Title: Re: Low Tide
Post by: Kadri on June 13, 2014, 05:04:06 AM

Not sure about the surface texturing on the big rock but in general i like this scene :)
Title: Re: Low Tide
Post by: Oysterman on June 13, 2014, 07:19:33 AM
Good looking imge!

Maybe it looks different with a bigger resolution but to me the moss on the distant big rock (left) looks more natural.

Cheers
Title: Re: Low Tide
Post by: choronr on June 13, 2014, 11:42:50 AM
Quote from: Kadri on June 13, 2014, 05:04:06 AM

Not sure about the surface texturing on the big rock but in general i like this scene :)
Thank you Kadri. Yes, I think the distribution shader is better than using the painted shader for the moss distribution of the moss. Also, lighting has a big effect on the results.
Title: Re: Low Tide
Post by: choronr on June 13, 2014, 11:44:46 AM
Quote from: Oysterman on June 13, 2014, 07:19:33 AM
Good looking imge!

Maybe it looks different with a bigger resolution but to me the moss on the distant big rock (left) looks more natural.

Cheers
Thank you; yes, I agree. As I said above, the distribution shader yields better results.
Title: Re: Low Tide
Post by: archonforest on June 13, 2014, 12:52:41 PM
two thumbs up!
That rock just rock ;)
Title: Re: Low Tide
Post by: choronr on June 13, 2014, 02:15:34 PM
Quote from: archonforest on June 13, 2014, 12:52:41 PM
two thumbs up!
That rock just rock ;)

Thank you. This was a fun learning exercise.
Title: Re: Low Tide
Post by: oldm4n on June 14, 2014, 11:57:33 AM
nice mossy rocks :)