Have been playing a bit with World-Machine (WM) and finding methods to have more control over stone shaders appearance and reliability to reproduce them in other scenes.
Also I'm testing a way to get a decent Granite look to the rock surfaces.
The slide of rocks is made with WM's erosion device and the stones are restricted to that slide using the "Flow Map" from WM's erosion device.
It's all pretty straight forward.
Vegetation is from Silva3D
Cheers,
Martin
Indeed this is very effective, very realistic. Did you make the cliff shape entirely in WM or did you use also Terragen nodes for more refining?
whatever man...seeing your render... i give up on TG...shredding all my renders...uninstall TG3... and jump out of the window...
The only thing i would try to change would be as others said in Facebook too the kinda blurry look of the rock surface.
Other then that it looks great Martin.
Pretty amazing. The slide part looks like a photo. About the wall on the left; I like it, but agree about the blur. Think it just needs some more displacements to break up some of the softness maybe.
Always a pleasure to see what you do with WM and TG. The talus slide is very well done, very believable.
It is good to see talus applied as you've done here. Excellent.
Hi
very nice use of WM here - do you plan to include it in picture with a wider angle ?
luc
The blurry look I assume is created by the combination of the lichen like texture and the grass and I like it. Perhaps a larger image would give more clarity. Granite is a varied material ranging from the grey,eroded almost sandstone like outcrops of Dartmoor to the pink sharp edged, shattered rocks of the Alps. You will need to research it and decide on a type and work with it. My first thought is that it needs some horizontal breaks. Otherwise a great image but maybe it needs something to give it some narrative, a fish jumping, an old boat, a stunted tree growing on the cliff?
Nice one, Martin. Good to see you're still doing some TG work. I'm not to keen on the blurry water either, but the rock talus looks great. How about trying this with just TG ;)
Thanks guys :)
I'll reply below using quotes...
Quote from: Antoine on June 16, 2014, 02:14:00 PM
Indeed this is very effective, very realistic. Did you make the cliff shape entirely in WM or did you use also Terragen nodes for more refining?
The cliff shape and land slide shape are from WM.
I applied some displacements in TG, but nothing too drastic. This time :)
Quote from: archonforest on June 16, 2014, 02:14:21 PM
whatever man...seeing your render... i give up on TG...shredding all my renders...uninstall TG3... and jump out of the window...
Haha you're crazy :)
No need to worry. You should feel sorry for me instead as I spend too much time with this ;) lol
Stay tuned on the TG scene...you might see more of this than you wished for ;)
Quote from: Kadri on June 16, 2014, 02:26:19 PM
The only thing i would try to change would be as others said in Facebook too the kinda blurry look of the rock surface.
Other then that it looks great Martin.
Quote from: TheBadger on June 16, 2014, 06:11:08 PM
Pretty amazing. The slide part looks like a photo. About the wall on the left; I like it, but agree about the blur. Think it just needs some more displacements to break up some of the softness maybe.
Thanks guys, I do agree with you about the blurry shading.
The blurry textures are being updated now.
I'm rendering this using insane settings of detail 2 and AA16. Just out of interest following the discussion in Mick's Fjord(Sound) renders on reducing noise in powerfractal shading.
May be detail 2 in combination with AA16 actually causes the blur ;) I don't know! :)
Quote from: Luc Bianco on June 17, 2014, 02:44:02 AM
Hi
very nice use of WM here - do you plan to include it in picture with a wider angle ?
luc
Thanks Luc :)
Yes that might be a good idea, actually!
Quote from: mhaze on June 17, 2014, 04:18:48 AM
The blurry look I assume is created by the combination of the lichen like texture and the grass and I like it. Perhaps a larger image would give more clarity. Granite is a varied material ranging from the grey,eroded almost sandstone like outcrops of Dartmoor to the pink sharp edged, shattered rocks of the Alps. You will need to research it and decide on a type and work with it. My first thought is that it needs some horizontal breaks. Otherwise a great image but maybe it needs something to give it some narrative, a fish jumping, an old boat, a stunted tree growing on the cliff?
Hi Mick,
I wasn't going for any specific type of Granite. I'm actually quite lazy in that regard. I just try to make something which has the feel and look of granite and not really exact. I have a piece of unpolished granite here at home, normally used for tombstones and this looks a bit like it. Not exactly, admittedly.
Lack of something narrative has always been my weak point.
TG is my strong point and TG's weak point is decent rendering of non-organic objects which can support narrative elements.
I'm not going to include cars, boats etc. which just look crappy in TG.
In turn it's my weakness I can't make anything outside of TG yet to make it work eventually.
Quote from: Dune on June 17, 2014, 05:54:46 AM
Nice one, Martin. Good to see you're still doing some TG work. I'm not to keen on the blurry water either, but the rock talus looks great. How about trying this with just TG ;)
Hi Ulco,
I guess you're first about the water ;) I reduced the softness nonetheless, by ~30%.
Update coming soon and that will be final image!
Thanks all :)
Martin
Know what you mean, when it comes to objects tg is not very good lack of decent displacement is the main issue for me. Having said that there's some decent vegetation models out there.
Very powerful combination of WorldMachine and Terragen and very amazing work! It inspire me a lot! :)
That looks indeed great! Agree about the blur. I'm really looking forward to see the next iteration.
Awesome realisation! Martin!
Really impressed with how this turned out, looking forward to seeing this evolve!
:)
Cheers
Jason
Thanks again guys :)
Well here it is, the final for now.
Cheers,
Martin
...for now
:)
Another finely detailed study!
The foliage is definitely more defined, and the image is better for that. The wind patches (?) across the water give some additional depth to the composition as well. At a detail setting of 2 in the first render you have truly set a higher bar! What, if any, changes did you do for render settings in the second image? Looking forward to the next iteration!
No change in render settings other than 4 reflection rays for the water, instead of 6.
I could do that because I used less softer reflections (from 0.0016 to 0.001).
The softer the reflections, the fewer samples you usually need.
If you're undersampling soft reflections you get "onion-peel" reflections. (jagged parallel lines)
I hope I'm not thrown out of the forum ;) but I do have some comment on your latest render, Martin. I really like the overall, but there are patches of vegetation that look a bit strange. I'm referring to the talus sides, where the rock is angling towards you. It seems like the translucency is too high, or the bounce to the ounce is lighting the plants' base too much. Something like that. I think it would look a lot better with less shrub/grass, but mainly rock surfaces.
The water is excellent now.
I agree with Dune. The translucency on the vegetation seems a bit strange, like very pale and too light considering the low light received in the shadow parts.
And to be a pain in the ass, there is an exploded fake stone right in the middle.
Ulco, of course you're not being thrown out here :)
The translucency in TG in combination with GI and how it works in the shadows is just a straight bitch. Can't say any positive thing about it.
Translucency for all objects is 0.1.
This one below looks a tad bit different in the shadow.
Having less of those "difficult" veggies in the shadows would be the most effective way of avoiding this issue, of course.
I wish TG's GI was just more realistic.
Franck, yeah one exploded stone....what can I say? :D
Cheers,
Martin
This is excellent, a considerable improvement over the first one. The water is excellent and the talus very realistic. Still not convinced by the rock structure though. Guess there's no pleasing some people :-\
It's not that I don't want to, but I'm not sure what you're looking for?
Can you show an example perhaps?
An example attached - have several more....
Oh you mean rockshapes/displacements etc.?
I somehow had the impression you didn't like the textures/shaders! :)
I'll see what I can do about it, but it will be later though.