Here's my contribution to the +1 detail images posted of late. Detail 1.12/AA 18/ Mitchell-Netravali pixel filter. Reeds and Cattails from Dune, all other foliage created in Speedtree. All comments welcome.
Beautiful render. I like it all ;)
Wow, this is super.
Wow, perfect!! Absolutely photoreal. I really like the subtle clouds in the background.
Beautiful render :)
Good image. Sort of looks like a place where we use to go fishing.
beautiful , hope to see more like this
a place to stay for holidays ;)
David
Very nice work !
Looks good.
Excellent render great terrain and sensitively placed vegetation.
Very well-designed image
Stunning. Wtg :)
This is a gorgeous render overall. I love the subtlety, the realism of the lighting and colors (overall). I think the reeds seem a bit too light and lacking in shadows among them (maybe increase GISD Occlusion Weight, or reduce lightness of the textures with the multiplier). Other than that it's near photoreal to my eye. I continue to really love the Speedtree vegetation.
I think AA18 is overkill here, unless it was highly adaptive. The "high detail" posts that Matt made were suggested as an alternative to the "render double size and downsample" approach, and indeed I have verified that e.g. Detail 2, aa 8 is faster than detail 1 and aa4 at twice the resolution, with equivalent quality. Still in general Detail 0.8 is as high as should generally be necessary. In a case like this with the water in the foreground, Detail 1 may be helpful. Not to say that you will not notice a difference with Detail >1, but I would question the time/benefit ratio. Basically I would only ever use super high detail if I saw a render issue that I hoped to eliminate (such as noisy surfaces).
Anyway, very nice work. :)
- Oshyan
This is an inspirational image done to near perfection. Work like this is what keeps us moving on to create better images. Fine creativity here.
Very fine render, Doug. I love the subtlety.
Thanks for the all the positive comments, much appreciated!
Oshyan: The time differences in the test renders between .8 and 1.12 were about double, still there are gains to be had especially in the near water (to my eye). I could have pushed the contrast in post and improved the look of the reeds, my error in hindsight; they really are exquisite models and put the ST store Cattail models at great disadvantage. Ulco has created some truly fine objects and I'll look forward to the resumption of the NWDA and their renewed availability.
Very nice rock formation, excellent work
Thanks Danny. The rock formations are two inverted crater shaders with lateral displacement. Some techniques from Geekatplay's latest TG Tutorials, highly recommended.