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General => Image Sharing => Topic started by: Antoine on July 02, 2014, 01:03:26 PM

Title: Desert Mexicain V2
Post by: Antoine on July 02, 2014, 01:03:26 PM
Hello,
I wanted to try a different desert scene. The church model comes from the Modo community share meshes.
Plants are from Xfrog and Terragen models pack.

David.

Title: Re: Desert Mexicain
Post by: archonforest on July 02, 2014, 01:16:25 PM
Very nice scene! ;)
I would have one little comment about the big green plant at the front. For me looks a bit plastic...maybe the green of the plant? ???
Title: Re: Desert Mexicain
Post by: Antoine on July 02, 2014, 01:20:01 PM
Yes, I think I need to desaturate the color of these two plants.
Title: Re: Desert Mexicain
Post by: archonforest on July 02, 2014, 01:24:53 PM
Good idea so they blend more in the environment.
Title: Re: Desert Mexicain
Post by: Oleg S. on July 02, 2014, 02:39:59 PM
Very good!
Title: Re: Desert Mexicain
Post by: TheBadger on July 02, 2014, 05:10:42 PM
Very nice attention to detail. And the composition is nice too. I like the the feeling.

I do have a crit about the render. First, I think its very good. But my crit is that it feels like its just short of photo real. It looks like with some more playing you could get this to photo level. For example, the light and the way the light is effecting the objects (especially the old mission) but also the atmo. There is something distinctly digital about it, but not too much, just enough to look more like a render than a photo.

It may be possible to effect a more organic (photo) look in post. But I think you could get it in the render its self. Don't think I could tell you how. But if you keep playing, Im sure some of the advanced users here could give you some pointers.

Nice one!
Title: Re: Desert Mexicain
Post by: fleetwood on July 02, 2014, 06:20:57 PM
Lots of nice things in this render.
The plant in front draws a lot of attention to itself now but to me the best parts are the details behind it.
Either the church is long abandoned and therefore should show discoloration and wear and tear or it is still in use. If still in use a visible path to the door would be logical to see.

An easy way to try breaking up the straight lines of  the church a bit is to attach a power fractal to the mesh displacer of the church object. This may or may not look realistic depending on the polygon structure of the model but it would be an easy thing to try without turning ray trace objects off and might alter it somewhat from the all right angles look of a new building. 
Title: Re: Desert Mexicain
Post by: alessandro on July 02, 2014, 06:26:37 PM
Very nice!
Title: Re: Desert Mexicain
Post by: zaxxon on July 02, 2014, 07:29:34 PM
Many nice areas to view in this image. I hesitate to critique another's composition, but I think the here scene has fine promise. Without resorting to much that is technical, some simple re-arranging of objects might be of benefit. The foreground plant as noted is problematic and may not with those textures be "Hero" worthy, and it detracts from the nice mid-ground. Points that my eye's are attracted to: the fine mid and back to the left, I think that the light and depth there is very fine, also the overall northern Mexico feel. As I said critiquing composition often infringes on the author's careful considerations, sorry if I've crossed that line. I do like the image.
Title: Re: Desert Mexicain
Post by: masonspappy on July 02, 2014, 08:23:51 PM
I can't add anything more to what's been said. But I think this is a good effort and overall you've turned out a nice image.
Title: Re: Desert Mexicain
Post by: Antoine on July 03, 2014, 12:56:52 AM
Thanks you all for your comments.

I will try to improve this image accordingly and post the result later on.

David.
Title: Re: Desert Mexicain
Post by: Dune on July 03, 2014, 02:47:54 AM
Before you take the 'plastic' plants out, try this; add a power fractal through a world position transform shader, add as mask for a surface shader, set this surface shader between part and default shader and set the color to a brown-black.  Noise variation of the fractal of 2 or higher, size extremely small, like small areas of rot or dirt on the leaves. And you could add a little bump with a PF to give them a little more life (and death).
I really like the whole setting. What are the low plants?
Title: Re: Desert Mexicain
Post by: Antoine on July 03, 2014, 03:40:48 AM
Thanks Ulco
I will try as you say.
The low plants are yours : the heather bushes that comes along the T3 model pack, I just lowered the scale as I did for the dry reeds.

David.
Title: Re: Desert Mexicain
Post by: Dune on July 03, 2014, 03:45:30 AM
They're awesome  ::)
Title: Re: Desert Mexicain V2
Post by: Antoine on July 03, 2014, 12:00:59 PM
I have posted an update I hope it looks better now.
Thank you for your advices.

David.
Title: Re: Desert Mexicain V2
Post by: Lady of the Lake on July 03, 2014, 12:23:09 PM
Would still like a hint of a path but other than that it is wonderful. 
Title: Re: Desert Mexicain V2
Post by: archonforest on July 03, 2014, 12:45:22 PM
Update looking great! Glad that you raised the camera so the top of the church is not cut :D
Title: Re: Desert Mexicain V2
Post by: otakar on July 03, 2014, 03:48:12 PM
Looking great! Beautiful church model and nicely worked into the landscape. My only suggestion for improvement would be some more horizontal lines in the vegetation, too much vertical growth in this scene (particularly the brown grass), but it could just be me :)
Title: Re: Desert Mexicain V2
Post by: Dune on July 04, 2014, 04:10:38 AM
Superb!
Title: Re: Desert Mexicain V2
Post by: mhaze on July 04, 2014, 04:17:14 AM
Great work!
Title: Re: Desert Mexicain V2
Post by: DannyG on July 04, 2014, 08:39:25 AM
I really like everything about this #2, very nice
Title: Re: Desert Mexicain V2
Post by: fleetwood on July 04, 2014, 08:48:14 AM
Like V2 very much.
Title: Re: Desert Mexicain V2
Post by: sjefen on July 06, 2014, 08:13:03 AM
Beautiful render. Reminds me of the game Red Dead Redemption =)
Title: Re: Desert Mexicain V2
Post by: Oshyan on July 07, 2014, 03:40:14 AM
This turned out very nice. The church model fits in the scene very well, the lighting is great. Very atmospheric overall.

- Oshyan
Title: Re: Desert Mexicain V2
Post by: inkydigit on July 07, 2014, 09:06:39 AM
Lovely results, esp no. 2
Cheers j
:)
Title: Re: Desert Mexicain V2
Post by: choronr on July 08, 2014, 02:15:30 AM
Almost missed this one. Living out here in this environment, I must say you have created it very closely. This is one of the best desert images I've seen.
Title: Re: Desert Mexicain V2
Post by: Antoine on July 08, 2014, 07:49:21 AM
Thank you all for your comments !

David.
Title: Re: Desert Mexicain V2
Post by: oldm4n on July 11, 2014, 05:40:38 AM
looks great :)