Hi!
The image map shader projected the image onto the front and back sides of the planet.
I like to have the image only on the front side of the planet.
But how?
If from the top down, I mean vertically, you could make an SSShader covering half that planet and use it as a mask for the image map.
Hi Dune!
Thanks for your idea.
When I turn the moon around I get the Crater Rays from the other side of the moon in the field of view.
Without the crater it looks a bit weird.
I need the whole planet without the Picture of the image map shader shines through it.
http://bigben.id.au/demo/add-moon/ (http://bigben.id.au/demo/add-moon/)
from http://www.planetside.co.uk/forums/index.php/topic,15038.0.html (http://www.planetside.co.uk/forums/index.php/topic,15038.0.html)
[edit]Just watched it, but site's experiencing timeouts at the moment, hopefully back in action shortly[/edit]
Use a planet instead of a sphere, spherical projection of the image/displacement map and then just rotate the planet to get the right bit into frame. Attached TGD was used for this: https://www.flickr.com/photos/ben-kreunen/7985338366/in/set-72157630384408394 (https://www.flickr.com/photos/ben-kreunen/7985338366/in/set-72157630384408394) so it includes some animated settings which you might want to remove.
Hi bigben!
Thanks for the reply and the example. I will look at the example and study it.