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General => Image Sharing => Topic started by: choronr on July 25, 2014, 10:36:22 PM

Title: Summer Dusk 2
Post by: choronr on July 25, 2014, 10:36:22 PM
This is a continuation of the thread: http://www.planetside.co.uk/forums/index.php/topic,18628.0.html .

For personal reasons , the past several weeks have been counterproductive; but during what time I've had, I've been able to rework the image 'Summer Dusk' based on some of ideas and suggestions of Ulco, Oshyan, and others.

Several changes and additions were made, namely:

•   Ulco - Added two additional suns at approximately 180 degrees from the main sun and reduced enviro-light. Added a PF in the Water group for some small wavelets. Added a Vortex shader on the water which surrounds a mossy boulder. I tried Ulco's idea of adding a jumping fish coming out of the vortex/water but found this not to work out to well based on scale and distance from the camera. Added a few clumps of reeds along the shoreline. Thanks Ulco.

•   Oshyan - There were no vegetation models on the distant hills. I added a population of bushes covering about 40% of their surface.  Tried reducing Highlight intensity Water shader/Reflective shader; and, increasing the Strength on surfaces at 2 and GI Surface details settings at higher values. After trying these setups, I elected to go with the two suns and reduction of GI. Thanks Oshyan.

All plant models are by Walli with the exception of Ulco's Heather and the Terragen Grass clumps.

Enjoy.
Title: Re: Summer Dusk 2
Post by: yossam on July 25, 2014, 10:58:06 PM
Bob


This is my opinion.............your light coming from your extra suns or your environmental light is making your greens way over saturated. Or your translucence is too high with the amount of light in your scene. And maybe increase the spread on your sun reflection.  :-[
Title: Re: Summer Dusk 2
Post by: choronr on July 25, 2014, 11:13:38 PM
Richard, I think what you are seeing is that I increased the 'diffuse' color of the leaves on every plant to the max; and, in some cases to 2. When trying the original color settings, of all of the plants, they were all too dark.
Title: Re: Summer Dusk 2
Post by: Lady of the Lake on July 25, 2014, 11:34:30 PM
I agree with what Richard said, especially about the sunset reflection.
Title: Re: Summer Dusk 2
Post by: choronr on July 25, 2014, 11:53:08 PM
Quote from: yossam on July 25, 2014, 10:58:06 PM
Bob


This is my opinion.............your light coming from your extra suns or your environmental light is making your greens way over saturated. Or your translucence is too high with the amount of light in your scene. And maybe increase the spread on your sun reflection.  :-[
I see no way to spread the sunlight's reflection on the water.
Title: Re: Summer Dusk 2
Post by: yossam on July 26, 2014, 12:09:54 AM
Bob


See below..............



Title: Re: Summer Dusk 2
Post by: choronr on July 26, 2014, 12:29:18 AM
Quote from: yossam on July 26, 2014, 12:09:54 AM
Bob


See below..............
Yes, I'm aware of that setting; but, it does not widen the sun's reflection, only it's highlights. I tested it.
Title: Re: Summer Dusk 2
Post by: choronr on July 26, 2014, 12:53:46 AM
Here is the result of increasing 'min highlight spread' from default to 0.022
Title: Re: Summer Dusk 2
Post by: Dune on July 26, 2014, 02:34:53 AM
Hey Bob, did you forget to change the SSS to a soft edged SSS? the circle around the boulder is very hard. What you also can do is take a largish scale perlin with low octaves, test it on the water area for some nice soft white dots of about 0.5-2m width, and use that to increase turbulence AND add boulders (either as objects or fake). For the distribution of the boulders you may need to strengthen the white of these dots by color adjust, but for the turbulence, keep it soft.
Title: Re: Summer Dusk 2
Post by: choronr on July 26, 2014, 09:33:12 AM
Quote from: Dune on July 26, 2014, 02:34:53 AM
Hey Bob, did you forget to change the SSS to a soft edged SSS? the circle around the boulder is very hard. What you also can do is take a largish scale perlin with low octaves, test it on the water area for some nice soft white dots of about 0.5-2m width, and use that to increase turbulence AND add boulders (either as objects or fake). For the distribution of the boulders you may need to strengthen the white of these dots by color adjust, but for the turbulence, keep it soft.
Yep, I sure did. Back to the drawing board. Thank you.