Playing with mhazes' cracks..............that doesn't sound right. :-\
Nice! try restricting to the rocks by slope and add a hint of strata.
Keep on Richard, looking good.
Could you use the erosion node to weather the cracks? :-\
I have not tried it but if not you could erode it with a power fractral
If fact you can tweak all the parameters in the clip file to get a variety of effects. I usually use two clips on with noise stretched horizontally and one with the cracks stretched vertically, you can also use more clips all at different sizes, you just have to experiment.
You can convert any procedural terrain into a heightfield by plugging its output into the Shader Input port on a Heightfield Generate. Then you can run any heightfield operations you want on it, including Erosion. Keep in mind, though, that this process computes the terrain at a specific, fixed resolution (adjustable in the heightfield generate settings), so you lose the benefits of "infinite" procedural detail. However you can always add more procedurals on top afterward to get more small-scale procedural detail.
- Oshyan
Add strata, restricted cracks and strata with slope, darkened the grass a smidge, and changed the clouds. I think that's all. :)
Very nice.
Mmmmmmmmmmmmmmmmmmarvelous. :)
Great improvement. It has a dark, moody, after the storm sort of feel.
Digging this big time !!
Gives me a bit of that Iceland feel, seen recent sci-fi movies like Oblivion and Prometheus.
Excellent crack manipulation! Has almost a primordial feel to it,,
Great stuff!
:)
J
Oh yea, it looks amazing now. 8)