Planetside Software Forums

General => Image Sharing => Topic started by: bigben on August 02, 2014, 06:12:28 PM

Title: Animated Arbaro wheat
Post by: bigben on August 02, 2014, 06:12:28 PM
A long overdue test creating an animated wheat cluster using Arbaro.  The possibilities for animation with this program were obvious from the start but I never got around to trying it. Apart from some initial tweaking to reduce the rotation variation and straightening the stem to begin with I've only varied 2 settings for the primary trunk.. Curve +2° for 5 frames and Curve back +2° for all frames. 2nd copy rotated 90°
Title: Re: Animated Arbaro wheat
Post by: Oshyan on August 02, 2014, 06:34:53 PM
Just to clarify, because I suspect it will be Badger's first question: this is using OBJ sequences, yes? :D

- Oshyan
Title: Re: Animated Arbaro wheat
Post by: bigben on August 02, 2014, 07:01:54 PM
Yes OBJ sequence. Multiple exports from Arbaro for each setting, unfortunately had to tun it through PoseRay to add mtl's. Arbaro provides UVs for each component so it's easy enough to add surfaces in TG. This model's 8mb.

[edit] Checked the PoseRay help file and there are load/convert options for the command line so it should be possible to batch the fixing of the objects.
Title: Re: Animated Arbaro wheat
Post by: Upon Infinity on August 02, 2014, 11:20:32 PM
Quote from: Oshyan on August 02, 2014, 06:34:53 PM
Just to clarify, because I suspect it will be Badger's first question: this is using OBJ sequences, yes? :D

- Oshyan

Is there any notice on when we'll see support for animated objects?  Or is this a TG4 feature (probably a year and some away at least)?
Title: Re: Animated Arbaro wheat
Post by: Oshyan on August 02, 2014, 11:25:05 PM
(http://www.spacetimestudios.com/attachment.php?attachmentid=773&d=1314758372)
Title: Re: Animated Arbaro wheat
Post by: Upon Infinity on August 03, 2014, 12:05:14 AM
 ::)
Title: Re: Animated Arbaro wheat
Post by: TheBadger on August 03, 2014, 12:23:19 AM
Quote from: Oshyan on August 02, 2014, 06:34:53 PM
Just to clarify, because I suspect it will be Badger's first question: this is using OBJ sequences, yes? :D

- Oshyan

:P

HA! my first question was going to be, what the hell is Arbaro?
My 2nd question is why only 2 frames?.
Didn't have a 3rd.
Title: Re: Animated Arbaro wheat
Post by: Upon Infinity on August 03, 2014, 12:37:06 AM
Arbaro is a tree-generating program that's Java based.  It's not bad, but it's not great, and it is free.  It has a few preset models that are really good at the distance, but not so much up close.
Title: Re: Animated Arbaro wheat
Post by: bigben on August 03, 2014, 03:25:52 AM
Quote from: TheBadger on August 03, 2014, 12:23:19 AM

HA! my first question was going to be, what the hell is Arbaro?
My 2nd question is why only 2 frames?.
Didn't have a 3rd.

What did you do with the other 13 frames?

Quote from: Upon Infinity on August 03, 2014, 12:37:06 AM
Arbaro is a tree-generating program that's Java based.  It's not bad, but it's not great, and it is free.  It has a few preset models that are really good at the distance, but not so much up close.

Dammit, now I've gotta test that last bit for myself.   Yes it is limited in the types of models you can produce because it has a fixed data stucture but like XFrog you can increase the poly count to your heart's content.  It doesn't have texture maps but it does create UVs and it's easy enough to borrow textures from other models. The files are XML and it can be driven via commandline so in theory it's possible to create animated models on the fly while you're rendering (NB I said "possible", not necessarily "practical")

[edit] hmmm.... not the easiest to apply bark image textures
Title: Re: Animated Arbaro wheat
Post by: TheBadger on August 03, 2014, 07:53:21 PM
I downloaded again. I pressed pause and scrolled. Yeah, more than two frames indeed. Not much more though ;)

Off topic a bit now, but I needs me some good wheat models. These in the op look ok from what I can tell, but does anyone have a link to some finished really good quality wheat? I suppose since I need these it would make sense to try an model them. But I would rather just buy them.
Title: Re: Animated Arbaro wheat
Post by: yossam on August 03, 2014, 08:41:18 PM
See if you can commission Walli................ :)
Title: Re: Animated Arbaro wheat
Post by: bobbystahr on August 06, 2014, 07:58:33 AM
Quote from: TheBadger on August 03, 2014, 07:53:21 PM
I downloaded again. I pressed pause and scrolled. Yeah, more than two frames indeed. Not much more though ;)

Off topic a bit now, but I needs me some good wheat models. These in the op look ok from what I can tell, but does anyone have a link to some finished really good quality wheat? I suppose since I need these it would make sense to try an model them. But I would rather just buy them.

I think there was one at ashundar IIRC and Walli or Klas site had on posted online somewhere for free as well.