WIP, first setup. I'd like to make some sort of Grand Canyon idea... one day. No rapids yet. And while I'm here; this is one of the black storks I made for the Stone Age project.
I love the 1st set up of this picture. You got a very strong and beautiful base to work on :D
And that bird is very nice :)
This is going to be great!
Very nice start Ulco :)
Agree with Hannes, this is going to get good
Makes me want to go up north and see it again ...very good Ulco. I think the reddish color of the rock needs to be darkened a bit.
Looks good, but...I'm not telling you anything you don't already know.
looking forward to seeing where this goes.
But what? I don't know what I know...
Here's different setup.
2nd image is a bit more appealing (from a realism perspective). Foliage is smaller, browner, not quite so dominant. More in line with that kind of terrain.
And it is a darn good image :)
This is looking great! I love that combination of both vertical and horizontal grooves in the rock - must learn how to do that. There are a number of other places here in AZ where this is prevalent which are not in canyon situations. The one place is in the 'Boulders' area of north Scottsdale where the rock color is different than you have here.
To produce the horizontal/vertical groove look, is it a combination of two voronoi in opposite directions? mhaze also has this in his 'Torrent' image.
"Monumental" to say the least! Damn, I need to learn how to do this. Great terrain Dune,
It's quite simple; just stretch one voronoi horizontally and make it a bit larger and/or harder, and the other vertically. And best is to use a few sizes of blue node voronoi. Yes, kind of the same as Mick's. You can best use his setup (which I haven't).
Actually, sometimes I use both methods and many instances at different sizes and rotations.
Spectacular rocks! And the bird is great, too.
There are quite a lot of these white render artefacts(?), in the second
one even more than in the first.Any idea what's causing those?
Quote from: j meyer on August 08, 2014, 01:02:30 PM
There are quite a lot of these white render artefacts(?), in the second
one even more than in the first.Any idea what's causing those?
Is it a terrain file or functional terrain? I've had small black (triangular) aretfacts using geotiffs with the default render node. They went away after accepting the changes from the animation settings check.
River looks great.
I think it's too much displacement at those points, so you kind of look through the underside of the planet, and see a bit of sky in the faaaaar distance. It's procedural, by the way. I can see what happens if I treat it as animation...
Displacement related was my guess also.Had them a few times before,
but not that stretched,that's why I asked.Maybe they are different now
with the voronoi added to the PF.
I did the animation test, so some settings changed and that helped indeed. I'm not too worried about it, as it's easily cloned out in PS. For animation that's different koek.
That rock detail is awesome! The river is well done too looks pretty realistic.
I very like the last one !!! :D
I keep changing the terrain and details, so here's yet another setup. With another title that's absolutely nonsense, as it started out as a Himalayan kind of landscape. Turned into a river close by again.
Good practice. Nice image. Plane or ground? I like the subtle edges of the water in the fall.
I knew you were going to ask. So you don't really see it? Ground. But it would be much nicer if you have say a pebble river bottom and then use a plane over it. Not the case here's as it's flowing over smooth rock anyway.
By the way; colors to your taste? I have to pay more attention to not doing all browns...
Much more like real rock Dune. I suppose not living near mountains makes it difficult to reference them. Pictures are often "colourized" to such an extent that they are useless.
I wasn't sure about the plane - you've made such a good job of it maybe a little too reflective. Water that rough would usually be full of bubbles and not at all transparent.
The river looks good Ulco. Curious is it a standard water shader regarding the transparency?
I always have trouble with transparency other then a standard lake or ocean kinda look with other objects in Terragen.
That is interesting Ulco, it has a lot of possibilities. See here: https://www.google.com/search?q=slide+rock+state+park&client=firefox-a&hs=UcZ&rls=org.mozilla:en-US:official&channel=sb&tbm=isch&imgil=KcF82s19xS9cSM%253A%253Bg2XB8jnMYTEbaM%253Bhttp%25253A%25252F%25252Frunningthroughthisworld.com%25252F2011%25252F06%25252F19%25252Fslide-rock-state-park-sedona-az%25252F&source=iu&usg=__9j8alnFeui7cZC4Fq_UZBHfMOOw%3D&sa=X&ei=DibqU5L7O5XZoAS25YKADA&ved=0CEcQ9QEwCg&biw=1440&bih=727#facrc=_&imgdii=_&imgrc=KcF82s19xS9cSM%253A%3Bg2XB8jnMYTEbaM%3Bhttp%253A%252F%252Frunningthroughthisworld.files.wordpress.com%252F2011%252F06%252Fslide-rock1.jpg%3Bhttp%253A%252F%252Frunningthroughthisworld.com%252F2011%252F06%252F19%252Fslide-rock-state-park-sedona-az%252F%3B2462%3B2712
Thanks Bob. That was the idea indeed. Nice references, I may do another one like that.
But another one is boiling right now, ancient, deep carved out valley, with a little water remaining on the bottom (this time using a plane). A bit like in Jordan....
@Kadri: no a reflective shader, using the ground colors as base, very easy.
Impressive as always, great experiments
Quote from: Dune on August 12, 2014, 12:15:15 PM
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@Kadri: no a reflective shader, using the ground colors as base, very easy.
Thanks :)
Here's the next setup; hollow river. It follows the valley down, though you can't really see that here. Needs work, and I may never finish it....
Oh my gosh, this is fabulous! And, you may not finish it? Come on man, don't say that. This is the best rock work I've seen. This must go up on NWDA for sure.