Did several reiterations of an old project and decided I liked this one best. Original is on the bottom for comparison.
I like the first one (second attempt) too.
Wow!
Great Realism!
Very, very nice! Crisp and colorful render, a fine study in realism.
I like it. Very real, but one thing that might enhance it; a little dirt/damage/rot/... to the grasses and stems. Especially the front ones give away their 3D origin. With some added world scale very tiny PF, or semi coverage surface shader, masked by world scale PF to the part(s) you can give the grasses just a bit more realism.
The first image is impressive. Some additional tweaking as suggested will make it even better,
Great work. The first image is my favourite, I can imagine myself lying in the grass staring at the sky with a bottle of wine and...
Quote from: mhaze on August 10, 2014, 04:40:59 AM
Great work. The first image is my favourite, I can imagine myself lying in the grass staring at the sky with a bottle of wine and...
and...? :D
Great renders ;)
You're too young!
Quote from: Dune on August 10, 2014, 02:55:44 AM
I like it. Very real, but one thing that might enhance it; a little dirt/damage/rot/... to the grasses and stems. Especially the front ones give away their 3D origin. With some added world scale very tiny PF, or semi coverage surface shader, masked by world scale PF to the part(s) you can give the grasses just a bit more realism.
How so would you go about this, power fractals for color and displacement into those functions on the parts shaders? I've never really messed with it before that's why I ask.
Quote from: mhaze on August 10, 2014, 04:40:59 AM
Great work. The first image is my favourite, I can imagine myself lying in the grass staring at the sky with a bottle of wine and...
It was meant to invoke that sort of feeling :D
I've made you a little (quick) sample for the principle. Check this Grass clump out (inside it).
Like them both, but image 1 really stands out in terms of believability... Especially the back ground.
You could comp that background into a photo and it would read as a real photo top to bottom. Very photo real render!
Finally went back and revisited this after so long, I seem to have a thing for this lately. Hope you guys enjoy!
I like your depiction of the terrain; foreground, mid-ground and distance.
Messed around with perspective a little bit, decided I wanted to see this tree a bit more close up, I think I'm going to do a full sized render from this angle.
On a completely separate note, I have too much time on my hands at the moment ::)
That's awesome work, now try to get the grasses to wave in the wind :)
Here's the update. Hmmm, can't decide which perspective I like better... thoughts?
Also, let me know if it seems too dark or oversaturated, when seems to look good to me on my monitor others seems to feel is a bit much, but that's an easy tweak to make :D
For me it's perfect!
Great atmosphere!
Oversharpened IMO (or sharp AA filter?), but overall looking great. Funny enough I really like the sky, very natural and realistic IMO.
- Oshyan
wow! very nice, image 3.0 version is the best if you ask me. :)
Quote from: Oshyan on May 08, 2015, 03:22:35 PM
Oversharpened IMO (or sharp AA filter?), but overall looking great. Funny enough I really like the sky, very natural and realistic IMO.
- Oshyan
Thank you. The sharpness is a result of some post processing I've been working on. I've been using gimp, upscaling the image incrementally and using the built in anti aliasing tool along with the smallest scale unsharp mask at higher resolutions to help make small details "pop" while the AA and higher resolution make those little details smoother. Admittedly this works best when you seen the full resolution, But I've been going up to 6-7K so I cant post on here. I don't know how practical this method would be for many things given the file size at those resolutions, but it's fun to mess with and personally I like he results. The original renders are usually 2-2.5K, It'll be a long time before I can afford something that would render at 7K in under a week ;D
here's a comparison. The high resolution images aren't meant to look good zoomed in, but viewed at the same size as the standard render they look better, to me.
First, different project altogether, "enhanced" version
https://drive.google.com/file/d/0B3KL2qyWkIcAbWVqUngyTEhMaHc/view?usp=sharing (https://drive.google.com/file/d/0B3KL2qyWkIcAbWVqUngyTEhMaHc/view?usp=sharing)
Regular
https://drive.google.com/file/d/0B3KL2qyWkIcAT3Z0Q0c3dzVpa28/view?usp=sharing (https://drive.google.com/file/d/0B3KL2qyWkIcAT3Z0Q0c3dzVpa28/view?usp=sharing)
and the full version of the last image
https://drive.google.com/file/d/0B3KL2qyWkIcATi1mTElsUi1tdUk/view?usp=sharing (https://drive.google.com/file/d/0B3KL2qyWkIcATi1mTElsUi1tdUk/view?usp=sharing)
May work best to download? The viewer on google drive seems to automatically downgrade the quality, but I might just be crazy...
Ok, maybe more than might. haha
So back to this old scene again, here's a test version of the new iteration:
Good iteration. I like it already :)
I like it too. It looks like where I grew up.
Soooo... I screwed up the DoF I was gonna try, Idk if I changed it by accident but here's the new shot, fixing the DoF now to try again. The smaller is a test with the DoF that I was aiming for.
Gonna call this final. Hope y'all enjoy!
I did. I like the sandy/gravelly parts, which play an important role in the color scheme.
Nice finish. I like it!
Nice.
Thanks!
Dune - I wanted to give the land the impression of having been used, so the open area was more than just a clearing and possibly an old borrow pit or abandoned construction site. Glad it got noticed!
I like it! Great work!