Changed sky,rock some veg colours, added pf to tree trunks, modified fall, rock displacements and water. 23 hour render at .8 detail 8 aa. Trees Xfrog and DRaul, grasses Walli and Mr Lampost. brambles me after tutorial from zaxxon. Every time I look at it I see small things I want to change but, hey, you've gotta draw the line somewhere.
Looks great. Very interesting water
A stretched pf warped with the same warp as the river. Making the water transparent added an extra 20 hrs to the render!
Quote from: mhaze on August 10, 2014, 06:18:23 AM
A stretched pf warped with the same warp as the river. Making the water transparent added an extra 20 hrs to the render!
Nice render.
Just curious how much difference is with transparency on and off in this kind of image.
I would say not much. Is it worth the long render time? What do you think?
It definitely changes the quality of the water for the better BUT you can get away with it with careful colouring. You loose the transparency in the stiller, flatter areas which can be a big loss. I will in future mask out the areas that don't need transparency - use two different types of water as it were.
Quote from: mhaze on August 10, 2014, 07:47:01 AM
It definitely changes the quality of the water for the better BUT you can get away with it with careful colouring. You loose the transparency in the stiller, flatter areas which can be a big loss. I will in future mask out the areas that don't need transparency - use two different types of water as it were.
I see . Thanks.
Just a thought that i haven't tried (especially for short render times)
if we could use a careful selected+edited image projected(camera or as a texture)
on the river-water and get kinda similar nice look or not.
Maybe you have already, but i don't use water much, you or others could try if that works or not?
Did you put the water on a plane, with the river curved down from ground? If not, and it's ground level, transparency won't do much. I use the ground colors to color the 'water', with an added color adjust (darken) and reflective shader.
Spectacular!
Dune, water is on a separate plane.
Nice improvements,especially the addition of the dead conifers.
Why a new thread,though? You don't like us to compare? ;)
It is just super.
Very nice work !
Very very nice render. ;)
Wow, what a complex render! Congrats for pulling that off. I thought I was looking at a reference photo at first. Maybe just the water then gave it away. Not sure what, possibly a bit of lack of reflection and maybe volume. But this should not distract from the final accomplishment.
Looks fantastic. 8)
Its good! 8)
Your added render time is a real turn off though! So again I have to say that while this is absolutely fascinating from a experimental and creative artistic perspective. I would just use another 3D soft to add the water in post.
lol, yes I am the one who rants endlessly about having to use more than one software. But reality beats me over the head until I submit. Reality is an abusive tyrant monster! :P
Anyway its a great image! Thanks for showing all the development across the threads.
Thanks all.
Love this....a 5 star image!
This is a super update Mick. This is the kind of vor/cracks I was looking for; and, your terrain really helps make it come off that way. The steep cliffs and waterfall go hand-in-hand. Might we see that terrain in sharing any time soon?
This is one of those images that must be printed and framed.
QuoteMight we see that terrain in sharing any time soon?
Only if it doesn't include my level road setup, I'm afraid. I think Mick used that here to get the river level.
Precisely. I'm afraid I won't be sharing the waterfall bit and the terrain is a complex of simple shaders and other horrors that are not translatable to other scenes, sorry :'(
Quote from: mhaze on August 14, 2014, 05:07:48 AM
Precisely. I'm afraid I won't be sharing the waterfall bit and the terrain is a complex of simple shaders and other horrors that are not translatable to other scenes, sorry :'(
s'awright Mick...gives us a level to aim at.....
Thank you Mick and Ulco. Your works continue to be inspirational.