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General => Terragen Discussion => Topic started by: TheBadger on August 22, 2014, 07:54:28 PM

Title: using a clip file on an obj
Post by: TheBadger on August 22, 2014, 07:54:28 PM
Hi,

So I have a model of a greek ruin. The ruin sits on top of a large man made structure just like in this image.
[attach=1]

Now I made a texture to use as a stamp while sculpting, or just as a normal texture map. Here is a small section of it
[attach=2]

However I bring this model into TG, either as a sculpt or as a more simple object that I will displace in TG, I want to know about using a sand clip that I have, *on* the OBJ.

If you look at the texture I made and posted above, you can imagine a lot of places where there would be dust, dirt, and sand, in the crevices of the stones.
I know that I can use power fractals for color on an imported object. But can I use displacements like on a terrain? Will I be able to apply my dirt or sand clip file to the object wall, and use slope and angle on it? Anyone ever try this?

What is your advice?
Title: Re: using a clip file on an obj
Post by: Dune on August 23, 2014, 02:16:51 AM
Should work, just try the different settings in the surface layer when adding colors/bump to your parts. I used slope constraints when e.g. putting snow on branches or roofs. Displacement of course won't work, unless you don't RT objects and comp in.
Title: Re: using a clip file on an obj
Post by: TheBadger on August 23, 2014, 03:45:11 AM
QuoteI used slope constraints when e.g. putting snow on branches or roofs.
AHHHHH! HA! I completely forgot about that example of the use. Acually, I did not make the connection at all for some reason. But now that you got it back in my head I can visualize it just fine  :) So yes, snow lol, sand, same thing.
TY