Planetside Software Forums

General => Open Discussion => Topic started by: archonforest on August 28, 2014, 01:41:46 PM

Title: salty
Post by: archonforest on August 28, 2014, 01:41:46 PM
Doing some testing and look what i found!  :D :D
Title: Re: salty
Post by: Hannes on August 28, 2014, 03:43:41 PM
My preciousssssss! ;D
Title: Re: salty
Post by: fleetwood on August 28, 2014, 08:02:10 PM
What a cutey, he needs this puppy I found named Perlin.
Title: Re: salty
Post by: TheBadger on August 28, 2014, 08:24:43 PM
Ah man, once you start seeing these things it never stops. We'll all become schizophrenic!
Title: Re: salty
Post by: archonforest on August 29, 2014, 09:51:37 AM
LOL!
Title: Re: salty
Post by: masonspappy on August 29, 2014, 08:16:11 PM
When I was a boy our bathroom had floor tiles with intricate random patterns on them. My little brother swore that in those patterns he could see a screaming woman chained to a wall. Scared him so bad that he refused to go into the bathroom at night and he just pissed in the trashcan in his bedroom before our mom got wise. :o
Title: Re: salty
Post by: RogueNZ on August 31, 2014, 07:23:48 AM
What has been seen can never be unseen  :(
Title: Re: salty
Post by: fleetwood on August 31, 2014, 09:45:05 AM
desert heat ... with toucan
Title: Re: salty
Post by: masonspappy on August 31, 2014, 12:58:18 PM
Hey Fleetwood,
I'll comment on the, er, unusual cloud formation later.
But I'm really curious about something else. The surface of the sphere seems to have some depth to it. How did you manage that?
Title: Re: salty
Post by: fleetwood on August 31, 2014, 01:46:06 PM
Stone sphere is basic,  one power fractal for color (both high and low colors applied and unclamped ) and then the reflective shader follows with ray traced reflections turned on,  low roughness 0.015 , highlight intensity 0.24 and IR of 1.7 and overall reflectivity .6

What you may be detecting is reflections of my secondary lighting. In addition to the normal sun, there is a luminous background type sphere with an HDR lighting file providing extra light via luminosity to the scene. The HDR sphere is set to be not directly visible but the HDR image is exactly reflected in the surface of the stone ball.