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General => Image Sharing => Topic started by: cyphyr on August 30, 2014, 04:32:20 AM

Title: Casm Butte v1 and v2
Post by: cyphyr on August 30, 2014, 04:32:20 AM
One of those images that started out as "I wonder if that would work ..."
Casm Butte v1 is the raw render and Casm Butte v2 is played with in Photoshop, no render layers were used here.
Rover is from here: http://www.dmi-3d.net/rescue1.html
Title: Re: Casm Butte v1 and v2
Post by: Hannes on August 30, 2014, 09:01:19 AM
Very moody and bizarre!
I guess the displacement of the tyre tracks should be inverted?!
Title: Re: Casm Butte v1 and v2
Post by: Kadri on August 30, 2014, 11:05:04 AM

I like it.
The postworked one looks good.
I would preserve a little more the look of the car from the first image.
Title: Re: Casm Butte v1 and v2
Post by: ra on August 30, 2014, 01:35:08 PM
I really like this one, great composition. The track being inverted seems to be a good suggestion. I think the vehicle is a bit "too" red I think, the saturation should be adjusted a bit.
Title: Re: Casm Butte v1 and v2
Post by: choronr on August 30, 2014, 02:33:27 PM
Beautiful; composed perfectly. Amazing work you've done here.
Title: Re: Casm Butte v1 and v2
Post by: Dune on August 31, 2014, 03:33:43 AM
Great setup, but I don't know if I like the second one better.... a bit too warm, but strikingly powerfull light, IMHO.
Also, I don't think the track displacement should be inverted; they should be totally different, as they are not like the wheels' rubber. I would also mask out the stones in the tracks' path, as they wouldn't be dented. And in bends, there should be a second and maybe even third set of tracks traversing the others, depending on the number of axles in line.
I hope you get back to this.
Title: Re: Casm Butte v1 and v2
Post by: cyphyr on August 31, 2014, 04:30:20 AM
Thanks for the feedback guys.
I did not render out a set of layers (laziness) this time so my comping abilities were limited.
The tracks (literally a last moment addition) are just an image map repeated in Z and fractal warped. I don't think they should be inverted but they won't stand up to too close inspection. Technically they are way to far apart and far too big for the "rover".
I'm onto something else now but I may return to this later ...
Title: Re: Casm Butte v1 and v2
Post by: Hannes on August 31, 2014, 05:33:28 AM
I totally agree with Ulco about the stones and the additional tracks. But I'd love to see at least a crop test render with inverted displacement. The displacement you see looks exactly like the displacement the tyres would have, so I'm sure it should be inverted.
Title: Re: Casm Butte v1 and v2
Post by: mhaze on August 31, 2014, 06:04:18 AM
Powerful image, the composition is really striking - and the lighting in the second image is very moody and evocative.