Planetside Software Forums

General => Image Sharing => Topic started by: Lady of the Lake on August 30, 2014, 10:27:00 PM

Title: Rocky Slope
Post by: Lady of the Lake on August 30, 2014, 10:27:00 PM
Trees and some plants are X-Frog; chickweed by Walli; voronio cracks clip by mhaze; rock clip by Yossam.

Thanks for looking. Always appreciated. 
Title: Re: Rocky Slope
Post by: choronr on August 30, 2014, 11:58:34 PM
Good use of the rocks and plants. Just a thought, try to group three of those XFrog cherry trees (one behind the other) and tilt the two behind - one right and one left to make it look like a multi-trunk, larger tree. Have it appear towards the right side of the image. You then open up a space for a large boulder in the distance giving the image more depth.
Title: Re: Rocky Slope
Post by: masonspappy on August 31, 2014, 05:52:31 AM
I like this. Only suggestion I have is maybe to add a Power Fractal  to the tree bark to roughen it up somewhat.
Title: Re: Rocky Slope
Post by: mhaze on August 31, 2014, 05:59:23 AM
Great start. Some of the plants look a little blurred and the rocks seem to have too much displacement.
Title: Re: Rocky Slope
Post by: Lady of the Lake on August 31, 2014, 10:04:04 AM
Will try to do the bark, Masonpappy.   As to the plants being blurred......what did I do to make them that way?  (I hadn't noticed it....ole eyesight must be going).  The rocks are probably displaced too much, but I kind of liked them.....but may see what I can do about it. 

Bob, the tree is not a cherry....it is a paper mulberry.  It is one of those that someone brought here a landscape tree and has become a pain in the rear. 

Thanks for the comments.
Title: Re: Rocky Slope
Post by: mhaze on August 31, 2014, 11:40:33 AM
Looking at the plants again I think it's the aa,  they seem to be very fluffy plants.
Title: Re: Rocky Slope
Post by: Lady of the Lake on August 31, 2014, 11:42:53 AM
So I need more AA.....???  I used 7.
Title: Re: Rocky Slope
Post by: mhaze on August 31, 2014, 01:05:26 PM
It's a very noisy image maybe a bigger pic would help or higher detail.
Title: Re: Rocky Slope
Post by: Lady of the Lake on September 01, 2014, 01:06:14 PM
Okay, here it is....bigger size with AA8 and detail .8.  I tried to make the tree bark have more displacement and color variation....not sure I succeeded there as much as I wanted.   Took about 24 hours to render.   Way too long for my PL (patience level).   :)

On to the next.
Title: Re: Rocky Slope
Post by: archonforest on September 01, 2014, 01:11:43 PM
I like those changes. It helped the overall look ;)
Looking cool.
Title: Re: Rocky Slope
Post by: choronr on September 01, 2014, 01:27:53 PM
Much improved Lyla, it was worth the wait.
Title: Re: Rocky Slope
Post by: masonspappy on September 01, 2014, 08:04:58 PM
Definate improvement.  :)
24 hours?  May I ask what kind of machine you are rendering with?
Title: Re: Rocky Slope
Post by: Lady of the Lake on September 01, 2014, 08:52:56 PM
Just an ordinary home computer I think.   AMD Athlon II x 2  250 processor.....that is what it says. 
Title: Re: Rocky Slope
Post by: mhaze on September 02, 2014, 04:41:29 AM
That is much better.
Title: Re: Rocky Slope
Post by: Hannes on September 02, 2014, 04:51:54 AM
I like it very much. It's probably difficult keeping this image from being not noisy, since there is a lot of tiny little stuff.
If you could get more depth into this image it would be easier to distinguish between the foreground and the background. Maybe a little haze in the background or maybe some DOF?
Title: Re: Rocky Slope
Post by: bobbystahr on September 02, 2014, 10:53:54 AM
Quote from: Hannes on September 02, 2014, 04:51:54 AM
I like it very much. It's probably difficult keeping this image from being not noisy, since there is a lot of tiny little stuff.
If you could get more depth into this image it would be easier to distinguish between the foreground and the background. Maybe a little haze in the background or maybe some DOF?

I agree with this...some ground hugging haze or DoF would certainly help, but no way it'll be noise free with that amount of small displacements all round.