My long-time dream to create beautiful waves in Terragen. Before, I tried to create them in Vue. Two such work I present here. But when I try to do this in Terragen, then I do not go out. It is possible that this is due to limitations of the demo version. But I can not create the water surface with the desired reflection and transparency. Although I used to model water shader. Not to mention the fact that I can not apply to the wave pattern created in 3DS, map deformation. Another important aspect is that I can not create a spray. How to do this in Terragen I understand can not yet. Therefore, I ask your advice. Maybe someone can help me with this? Thank you in advance for your participation. :)
This is still quite impossible in TG, though with a good vector displacement map for the wave and some carefully applied maps for foam (using cloud particles and/or tiny stone pops) you may get something. But it's hard.
Thank you! I'll experiment. If I can achieve something in this regard, I'll let you know.
That looks incredibly convincing. I assume Obama is comped in?! ;)
How does Vue create those massive splashes or are they postwork?
Something else: the waves are models, right? Are they available somewhere? I'm curious if one could tweak the water shader to make it look similar in TG.
Yeah good luck with rendering such a wave model and splashes, both with the water shader.
I'd start such a render before going on a weekend trip ;)
Even then the result is visually inferior to the examples above.
TG isn't made for these situations.
It's exactly why non-landscape renders generally look terrible when they're rendered in TG.
Massive scale displaced terrains with massive amounts of vegetation in a realistic global atmosphere model, that's where TG (out)shines.
Anything else which requires either lots of detailed "smooth" reflections or detailed GI or a combination of both, use something else than TG instead.
I don't want to be blunt or a defeatist, but rather realistic :)
Hannes: To create a splash of water I used in Vue a few materials and only slightly at the end added a few touches in the post-processing.
Wave I created in 3DS Max, model hanging 27 Mb. Later I'll try to put it.
Comme, là.
http://www.planetside.co.uk/forums/index.php/topic,18310.0.html :)
QuoteWave I created in 3DS Max
Ah, ok. You had me really surprised for a min ;D