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General => Terragen Discussion => Topic started by: Djb3000 on September 04, 2014, 01:53:17 PM

Title: Importing Daz3d figures
Post by: Djb3000 on September 04, 2014, 01:53:17 PM
Hi,
Ive been experimenting with using Daz3D figures imported as obj in a Terragen scene. It all works fine except the eyes and eyelashes which just show up as grey or with eyelashes as just a solid block. Ive tried to remap the textures with image map nodes but cant get it to work. has anybody done this successfully?

Thanks
Title: Re: Importing Daz3d figures
Post by: yossam on September 04, 2014, 03:36:16 PM
The eyelashes use a trans map. Just place it in the opacity image slot of your shader. The eyes are a different story. You will have to use a water shader for the transparent  part of the eye. It is about the only option.  :)
Title: Re: Importing Daz3d figures
Post by: Djb3000 on September 04, 2014, 05:39:05 PM
I have tried the water shader on the 'eye reflection' part, but it still looks wrong, sort of a milky grey colour.
Title: Re: Importing Daz3d figures
Post by: yossam on September 04, 2014, 05:50:58 PM
Kinda looks like cataracts................. :o


Been there done that. I'm afraid that is the only option.
Title: Re: Importing Daz3d figures
Post by: bobbystahr on September 04, 2014, 07:33:36 PM
Yup...same here...no close ups of faces I guess
Title: Re: Importing Daz3d figures
Post by: TheBadger on September 04, 2014, 07:41:14 PM
Even though the answers are always the same, I still like when these questions get asked.
Hope the answer will be different sooner rather than later.
Title: Re: Importing Daz3d figures
Post by: masonspappy on September 04, 2014, 10:00:08 PM
Check out these links. Maybe this will help you find the answer.

http://www.planetside.co.uk/forums/index.php/topic,18257.15.html

http://www.planetside.co.uk/forums/index.php/topic,14762.msg143948.html#msg143948
Title: Re: Importing Daz3d figures
Post by: Dune on September 05, 2014, 02:23:52 AM
I take them through Poseray, and combine 6 'eye' textures/parts into one 'part'. Lacrimal, tear, pupil, iris, and another 2. Then just apply the eye texture to that. Good enough for not too close-ups, though with an added RT reflection it might well be quite good up close, never tried that. I combine lots more into 1 part, as some parts use the same map. Needs some figuring out.
Title: Re: Importing Daz3d figures
Post by: Djb3000 on September 05, 2014, 09:54:27 AM
Thanks for the replies.

I have attempted to make my own eye model in Blender and place it in the eye sockets of the model. Also put a reflective shader over the top to add extra gloss.

Its a bit fiddly to line up, but should be able to use it.

Thanks again  8)