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General => Image Sharing => Topic started by: TheBadger on September 21, 2014, 12:54:40 AM

Title: WIP. Moab, Utah.
Post by: TheBadger on September 21, 2014, 12:54:40 AM
Lots of, kinda, difficult problems to work out yet. But I'm really really happy about these much over exaggerated features. Notice the over hang arch at the top and the rectangular faces. I waited a long time to understand a way to add these kinds of details, had to use functions for them. And I must thank Mogn for his help. There is also some node structure from Mhaze being used here as well.

Anyway, a long way to go yet. But I just felt proud I figured out how to manipulate a set of blue nodes, somewhat.
Title: Re: WIP. Moab, Utah.
Post by: Dune on September 21, 2014, 02:14:45 AM
Hey Michael, a render by you... great!

But, as you say, it's not finished. What do you want to achieve with this setup? You can probably do this also by redirecting one way (or vector displace), using Y stretched fake stones as mask. I mean the really hard edged outcrops.
Title: Re: WIP. Moab, Utah.
Post by: inkydigit on September 21, 2014, 06:09:50 AM
Great start M, and Great idea/tip too Ulco! :)
Title: Re: WIP. Moab, Utah.
Post by: TheBadger on September 21, 2014, 06:41:22 AM
You will have to explain that from the ground up. For one, how do you use a stone as a mask for anything?
Thanks Ulco.

Thanks Inky.

Title: Re: WIP. Moab, Utah.
Post by: Dune on September 21, 2014, 12:06:06 PM
That's very easy. Like here, but then with perhaps lateral displacement after compute normal or vector displaced with the stones as function, a lot of possibilities. But it's not very nice!
Title: Re: WIP. Moab, Utah.
Post by: AP on September 21, 2014, 09:53:42 PM
I found a reference photograph which is very near the town of Moab, Utah.
Title: Re: WIP. Moab, Utah.
Post by: TheBadger on September 21, 2014, 11:39:11 PM
Nice pic Chris.

The area around Moab is massive! I want to visit the national forests and monuments that surround it. But I think that I would go completely insane there. That whole area is just visually overwhelming from what I have gleaned. particularly as you head south west of the town of Moab.

On the image I posted. If you don't click on it and just look at it as a thumb nail, Then it looks to be working well already. To show the whole cliff I will have to move the camera pretty far back. Certain stretching issues and such wont be as much of a problem then.
Title: Re: WIP. Moab, Utah.
Post by: choronr on September 22, 2014, 01:49:19 AM
I have spent many times in and around Moab, Utah. One gets the feeling that he/she is on another planet. The Colorado River runs through it north of the town. Near there is 'Dead Horse Point' - looks like a version of the Grand Canyon. The Arches National Park is also a short distance north of town; an absolutely outstanding place to visit. This area is about seven hours from my home in Arizona.

While in the National Park, one must see 'Delicate Arch'. The hike up there reminds me of places like you see in the cartoon 'The Roadrunner and the Coyote'. The place is a Paradise for Terragineers.
Title: Re: WIP. Moab, Utah.
Post by: choronr on September 22, 2014, 01:53:45 AM
PS Almost forgot; glad to see you are working on the project. Looking forward to seeing your progress along the way.
Title: Re: WIP. Moab, Utah.
Post by: AP on September 23, 2014, 01:08:20 AM
Quote from: TheBadger on September 21, 2014, 11:39:11 PM
Nice pic Chris.

The area around Moab is massive! I want to visit the national forests and monuments that surround it. But I think that I would go completely insane there. That whole area is just visually overwhelming from what I have gleaned. particularly as you head south west of the town of Moab.

On the image I posted. If you don't click on it and just look at it as a thumb nail, Then it looks to be working well already. To show the whole cliff I will have to move the camera pretty far back. Certain stretching issues and such wont be as much of a problem then.

The shear immensity of the winding and layered canyons seem to go on forever. The colors are just spectacular. There are pockets of sedimentary fans of purple/grey, blue/green along with the surrounding reddish oranges. Cool stuff.
Title: Re: WIP. Moab, Utah.
Post by: choronr on September 23, 2014, 01:53:17 AM
South of Moab is Montecello (Devils Canyon); then south on to Blanding - great history here. West of Blanding through the 'Comb Ridge' is the Natural Bridges State Park - well worth a hike going under the three bridges while in the canyon. A short diversion while on the way you will want to see the 'Muley Point Overlook' - you can almost see forever here.

Beyond the Natural Bridges is 'Lake Powell'; outstanding water surrounded by red rock formations everywhere. If you are up to it, west of Powell about 75 miles is 'Capital Reef State Park'. You will notice a change in the topography on the way. The very early Freemont Indians once made irrigation ditches in this area.

South of Blanding, you will see the town of 'Bluff, Utah', a Morman settlement. Further south you will see the town of .Mexican Hat - then the San Juan River. Worth seeing is the 'San Juan River Goosenecks.

If you can afford a three week trip to explore these places, take it. Utah is like another world.

Title: Re: WIP. Moab, Utah.
Post by: TheBadger on September 23, 2014, 01:59:47 AM
QuoteIf you can afford a three week trip to explore these places, take it.
And 10,000 for the shrink to get me right again ;D

Chris,
I am not sure I will get the color right. Its going to be hard. But I will get a lot of believability if I can come close.

Ulco,
I was able to soften up the transition on the edges simply by reducing my noise octaves. Not perfect yet. But took me a long way in just two clicks. so thats nice.
Title: Re: WIP. Moab, Utah.
Post by: AP on September 23, 2014, 11:20:13 AM
What I normally do is I grab the color RGB information from another program that I sample the photo from and just copy the RGB over to Terragen's color options.
Title: Re: WIP. Moab, Utah.
Post by: Lady of the Lake on September 25, 2014, 04:18:19 PM
Here is a photo I took at the same location (I think).  Dead Horse Point.  I find the colors in what Chris posted a little too saturated.    I have lots of photos from this area because it was so beautiful and so alien looking.  You MUST go to this area if you ever get the chance.
Title: Re: WIP. Moab, Utah.
Post by: choronr on September 25, 2014, 07:11:36 PM
Agree. This place is like the Grand Canyon. One year while there, some guys were para-sailing off the edge.

This also looks very similar to the San Juan River Goose Necks.
Title: Re: WIP. Moab, Utah.
Post by: archonforest on September 26, 2014, 09:24:28 AM
Wow that rock formation is just unreal. Very cool place!
Title: Re: WIP. Moab, Utah.
Post by: TheBadger on September 29, 2014, 02:59:09 AM
Still scratching at some fundamentals. But I'm inching closer.

Title: Re: WIP. Moab, Utah.
Post by: Kadri on September 29, 2014, 03:17:43 AM

Looks good Michael.
Title: Re: WIP. Moab, Utah.
Post by: choronr on September 29, 2014, 03:24:54 AM
Looks good Michael. You need to set your surface color to a rusty red/orange; and, set the gamma to 1.9.

Bob
Title: Re: WIP. Moab, Utah.
Post by: mhaze on September 29, 2014, 03:59:08 AM
Getting better all the time but it seems overexposed.
Title: Re: WIP. Moab, Utah.
Post by: TheBadger on September 29, 2014, 09:05:08 PM
Thanks a lot guys!

Have not even thought about light and color really. I am singularly focused on displacement and distribution. The color that is there was just dropped in to help make is easier for me to see whats happening on the terrain.

As soon as I am happy with the forms, I will get the color and such nice and pretty.

@ choronr
Quoteset the gamma to 1.9.

That is a very specific number and subject. I don't think that I have messed with gamma very often. What is it that you see that gamma would fix?
Title: Re: WIP. Moab, Utah.
Post by: choronr on September 29, 2014, 10:31:09 PM
Coupled with 'Red sky decay' (increase default of 2 to 3.2). This gives you a reasonably good looking image in Red rock country. And, lower the sun while decreasing your sun strength (unless you're going to have a lot of clouds).
Title: Re: WIP. Moab, Utah.
Post by: AP on September 30, 2014, 11:21:58 AM
Here is another good sample that may emphasize better the structures that you are after.
Title: Re: WIP. Moab, Utah.
Post by: TheBadger on September 30, 2014, 10:41:27 PM
^^ Yes. And its not so easy.
Title: Re: WIP. Moab, Utah.
Post by: AP on October 01, 2014, 11:48:56 AM
I was tinkering around with this and the scales need adjusting, more sharpness and flattened but maybe it is of some use?
Title: Re: WIP. Moab, Utah.
Post by: Wurby on October 02, 2014, 02:19:17 AM
Southern utah is an excellent place to terrgenerate, gotta say. I'm a Utahn myself, and would have to say that the two previous pictures posted are both extremes of the color reality. Dead horse point has more color than the 2nd picture shows, but the first is yeah, too saturated.

Can't wait to get my silly PC back up and running, it's been two years since I terragen'd, and my fingers are getting itchy to get back into this wonderful program. :D

Anyone been to capital reef? There's an area of that national park that my family has nicknamed "the moon" due to lack of vegetation and... well, there's craters and sand everywhere in lovely hues of white and gray. We had a german exchange student almost go into a panic while we drove through it, (there was no one on the road and it takes over an hour to drive through.) because he kept thinking "what if we broke down?".

Can't wait to see the finished product Badger!
Title: Re: WIP. Moab, Utah.
Post by: choronr on October 02, 2014, 02:29:20 AM
While staying in Blanding we took a ride to Capitol Reef at mid afternoon. By the time we got there we thought we better not stay too long or else it would be totally dark before we got back to Blanding. As I recall, there is only one place (1/2 way between these two points) where one could make a stop for food and fuel. It gets so dark out here at night you can hardly see your hand in front of your face.
Title: Re: WIP. Moab, Utah.
Post by: Dune on October 02, 2014, 03:05:43 AM
I changed some stuff in Chris' file. Very simple, but for one side it'll keep you busy adjusting this.
Title: Re: WIP. Moab, Utah.
Post by: AP on October 02, 2014, 11:39:07 AM
No worries.  ;)