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General => Image Sharing => Topic started by: mesocyclone on September 22, 2014, 03:55:41 PM

Title: Muddy lane
Post by: mesocyclone on September 22, 2014, 03:55:41 PM
Need improvements. Any suggestions?

Title: Re: Muddy lane
Post by: TheBadger on September 23, 2014, 02:02:12 AM
Can you get some light beams to come through the trees a bit? May add a lot of nice drama. Also, please don't make me lay on the ground like a worm. Im a man not a worm! ;D ;D ;D
Title: Re: Muddy lane
Post by: Dune on September 23, 2014, 03:11:49 AM
Yes, it lacks some vivid light, the wood is very dark. Maybe also some undergrowth.
Title: Re: Muddy lane
Post by: masonspappy on September 23, 2014, 03:22:42 AM
Good start - maybe raise the POV a foot or so?
Title: Re: Muddy lane
Post by: archonforest on September 23, 2014, 08:59:13 AM
Cool one. I could just drive my not existing Impreza over there :D :D
For suggestion I would put some variety between the grassy stuff. Right now looks pretty uniformish.
Title: Re: Muddy lane
Post by: mesocyclone on September 24, 2014, 03:37:43 PM
Iteration 2
Title: Re: Muddy lane
Post by: archonforest on September 24, 2014, 03:42:37 PM
I like these changes! ;)
Title: Re: Muddy lane
Post by: masonspappy on September 24, 2014, 08:49:30 PM
that's looking better! :)
Title: Re: Muddy lane
Post by: TheBadger on September 24, 2014, 10:46:51 PM
Can you keep the rays but have them come in from left or right?
Big change in feel from the first.
This will be fun to watch evolve.
Title: Re: Muddy lane
Post by: Oshyan on September 25, 2014, 02:03:44 AM
I like the centered rays myself. Very nice.

- Oshyan
Title: Re: Muddy lane
Post by: Dune on September 25, 2014, 02:51:32 AM
I like this too, looks like the scene of a ufo coming down. Maybe you could add a very subtle ufo right in the light, and a person gazing right in front. Something adding interest. You could even use a small lake object up in the air with some default shader's opacity pattern, and nothing more. Have it throw shadows on the clouds.
Title: Re: Muddy lane
Post by: mesocyclone on September 25, 2014, 12:38:40 PM
The UFO is surely a great idea, but I originally thought of something like an archway. I found a very nice model for free on the internet and I'm actually setting iteration 3 for render. Also, dropped gamma correction values.

Thank you for all the feedback!
Title: Re: Muddy lane
Post by: mesocyclone on September 25, 2014, 04:05:30 PM
Iteration 3. Not sure if it's my monitor or the foreground is too dark.
Title: Re: Muddy lane
Post by: Kadri on September 26, 2014, 12:38:05 AM

I like the last one. Nice addition.
Title: Re: Muddy lane
Post by: Dune on September 26, 2014, 03:11:56 AM
Yeah, that does it! Great!
Title: Re: Muddy lane
Post by: mesocyclone on September 26, 2014, 04:25:45 PM
Iteration 4.  :)
Title: Re: Muddy lane
Post by: Dune on September 27, 2014, 03:27:29 AM
There is a strange thing about the arch: I think the mapping is not quite correct, see inside, half is black other half light. You might have to check that.