Hey everyone, I've placed a couple of object within a scene for a birthday card that I'm working on. Some of them have trees which have a tif texture with a mask for transparency so that I don't have to model each branch seperately. On rendering, those parts show all kinds of spots. I'm thinking it's probably a mesh error showing or something, but I'd love to disable it if that were the case. Would anyone have a tip or fix for this?
(http://i279.photobucket.com/albums/kk122/Abyssinian02/Spots_zps45f4de2c.jpg) (http://s279.photobucket.com/user/Abyssinian02/media/Spots_zps45f4de2c.jpg.html)
Looks like you need to put your image map in the opacity slot for your shader. ;D
Yes, and check alpha if it uses the alpha channel of the same tif.
Wow, that was surprisingly easy! Thanks :D