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General => Terragen Discussion => Topic started by: Abyssinian02 on September 25, 2014, 09:07:24 PM

Title: Spots on transparency
Post by: Abyssinian02 on September 25, 2014, 09:07:24 PM
Hey everyone, I've placed a couple of object within a scene for a birthday card that I'm working on. Some of them have trees which have a tif texture with a mask for transparency so that I don't have to model each branch seperately. On rendering, those parts show all kinds of spots. I'm thinking it's probably a mesh error showing or something, but I'd love to disable it if that were the case. Would anyone have a tip or fix for this?
(http://i279.photobucket.com/albums/kk122/Abyssinian02/Spots_zps45f4de2c.jpg) (http://s279.photobucket.com/user/Abyssinian02/media/Spots_zps45f4de2c.jpg.html)
Title: Re: Spots on transparency
Post by: yossam on September 25, 2014, 10:17:40 PM
Looks like you need to put your image map in the opacity slot for your shader.  ;D
Title: Re: Spots on transparency
Post by: Dune on September 26, 2014, 03:19:58 AM
Yes, and check alpha if it uses the alpha channel of the same tif.
Title: Re: Spots on transparency
Post by: Abyssinian02 on September 26, 2014, 08:13:07 AM
Wow, that was surprisingly easy! Thanks :D