(http://im88.gulfup.com/lzuu4H.bmp) (http://www.gulfup.com/?TEdox7)
(http://im88.gulfup.com/4lo3L6.bmp) (http://www.gulfup.com/?uDXAcK)
(http://im43.gulfup.com/WKnxW2.bmp) (http://www.gulfup.com/?T7hWRU)
(http://im43.gulfup.com/QCuObG.bmp) (http://www.gulfup.com/?1iwufV)
render about 30 min with i4-4770. 3.4 Ghz. 12 G Ram
Detail = 0.6, Aa =6, pixel noise =0.9,
Your images are very nice Nacer.
Thanks Kadri
id like to do animation but, 30 min / frame its very very long, ggrrrr
in this raison i prefer take some pictures and build video like this
with bade quality (40 Mo), the original HQ is 180 Mo
i don't know how i can get the best quality/Mo
Mo?
Mo = mega octet ( the size of the video)
my be the software movie maker its not the good one.
the other thing is the format of the video : AVI, or, MP4, WMV and FLV, ...... and also the different compressor
I see.
Haven't heard anyone using Mo until today.
Mostly kB,MB, GB etc.
You could try to export the landscape as an obj file and projecting the picture over it in another
software and comping the clouds-background to get a little more movement.
In that way you might get lower then 1-3 minutes per frame maybe.
That rock looks strangely familiar... ;) Although I'd sprinkle in some pebbles in around with them. They look a little bare out there by themselves. Other than that, good work all around.
Mo = Mb (megaoctet = megabyte)
1 oct = 8 bits
about the rock yes its from image sharing section and also in www.terragen.org/ if i remember
my next step now, is the paint shading, i try to search tutorials for that
I really like image 4!
Quotemy next step now, is the paint shading, i try to search tutorials for that
I look too. :-[
Nacer, your work is very panoramic and atmospheric, to me they seem drawn from some inner vision of the world. I find looking at them creates a 'feeling' rather than an 'observation', they all evoke a sense of space and light , also they are all very nice.! They seem to me to be very reminiscent of TG Classic renders, and that is certainly not a bad thing.