I have tried something different this time. I have used Modo for breaking the ruin objects. The two acacia trees are from the TPF library.
David.
See the final image at the bottom of this page
Nice render. I like the POV and composition, trees and shrub, but the ruins look too new to me. I'd add some dirt and dust to them, make them blend more into the landscape. And there's a whitish spot right in the center that distracts. I'm sure you can take this further!
I think Dune's comments are very good. It's a great-looking scene, just make the ruins look a bit more integrated and weathered.
- Oshyan
Awesome! :D
Thank you for your comments and advices !
Here is an update which I hope provides a better integration between the ruin objects and the environment.
David.
Nice ;)
much better but can you weather/age/chip the edges of the fractures
My thoughts as well. Maybe a mesh displacer PF can do wonders here, depending on the fineness of the verices.
in agreement as to me it seems too clean. Could an image map be used to break up the uniformity maybe? That too straight break in the focus item is a major distraction for me, my eye goes right to it. Everything else is friggin beautiful....carry om....
Thank you !
I tried to fix that problem, I hope the cracks look more natural now.
David.
Oh yes, this is really good! So how did you do those cracks, in your modeling program? Or did you use the mesh displacer?
Thank you Ulco !
I did the cracks in Modo but this time I have subdivided the mesh to a certain level, applied the scatter fonction, then animated and selected a good looking frame, added Subd + some fractal displacement, baked the polygons.
I have exported the mesh into Terragen and applied an another color and displacement PF along with a transform input shader.
David.
Thanks David. Good work!
Good work indeed.
Looks good.
The rock(?) left to the man looks too smooth to me.
Way to go David, that nails it well...great work with Modo...
Last one is really doing it.
Nice stones and pillars I am about to say, but everyone who was watched Game of Thrones carefully may choke on this one...
But serious, those do look good :)
Looking forward to your next one!
Cheers,
Martin
Is there a possibility to show a .tgd how those small rocks are done?
Thank you all for your comments.
To Archonforest : I am using several differents layers of stones of different size here along with merge shaders. I am using negative perlin billow noise displacement with quite high contrast colors.
The thing which requires more adjustment works is the noise/color/displacement scale of each layer and depending on the scale of the whole scene, you have to scale them down or scale them up until you find a good result.
Same thing for the density variation scale : here I am using quite high distance with density varying from 1 to 5 depending on the layer (5 for the biggest stones).
I hope this can be of some help for you. Perhaps will I try to do some kind of kick tutorial if I have time one day.
David.
Quote from: Antoine on October 25, 2014, 05:30:30 AM
Thank you all for your comments.
To Archonforest : I am using several differents layers of stones of different size here along with merge shaders. I am using negative perlin billow noise displacement with quite high contrast colors.
The thing which requires more adjustment works is the noise/color/displacement scale of each layer and depending on the scale of the whole scene, you have to scale them down or scale them up until you find a good result.
Same thing for the density variation scale : here I am using quite high distance with density varying from 1 to 5 depending on the layer (5 for the biggest stones).
I hope this can be of some help for you. Perhaps will I try to do some kind of kick tutorial if I have time one day.
David.
You could perhaps create .tgc's of the various elements. no?