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General => Image Sharing => Topic started by: alessandro on October 18, 2014, 07:45:28 AM

Title: Old Beaver Creek
Post by: alessandro on October 18, 2014, 07:45:28 AM
A render done using a collection of snowy trees and the log cabin that will soon be released by me and lmx3d and some other products of mine, like the moose; the beaver lodge has been modeled with ZBrush.
As usual, the water (well, ice in this case) gives me troubles: those high reflective sparks invalidated the whole work. Tried to enable/disable Antialiasing Bloom, use different settings for highlight in the water shaders, and still no luck. Amen to that.
Title: Re: Old Beaver Creek
Post by: archonforest on October 18, 2014, 07:55:59 AM
Outstanding work!
Title: Re: Old Beaver Creek
Post by: Hannes on October 18, 2014, 08:30:38 AM
Beautiful, Alessandro! Very painterly. To me these reflections look absolutely OK. If you could manage to get some of them onto the snow you'd have some nice sparkling that's so difficult to achieve.
Title: Re: Old Beaver Creek
Post by: Lady of the Lake on October 18, 2014, 10:24:51 AM
Very nice.
Title: Re: Old Beaver Creek
Post by: Dune on October 18, 2014, 10:35:42 AM
Nice one, Alessandro! If you like the highlights only near the camera, you can use a reflective shader for the reflective part (turn it off in the water shader), and mask that by a distance shader. So, one without highlights all over (unmasked), then after that a no color surface shader and reflective as child with highlights, but masked by a distance of say 0-50m.
Title: Re: Old Beaver Creek
Post by: alessandro on October 18, 2014, 11:12:36 AM
Quote from: Dune on October 18, 2014, 10:35:42 AM
Nice one, Alessandro! If you like the highlights only near the camera, you can use a reflective shader for the reflective part (turn it off in the water shader), and mask that by a distance shader. So, one without highlights all over (unmasked), then after that a no color surface shader and reflective as child with highlights, but masked by a distance of say 0-50m.

Thanks Ulco, will try that, and increase the anti-aliasing too (it was already at 10 anyway), because those sharp white dots really bug me.
Title: Re: Old Beaver Creek
Post by: alessandro on October 19, 2014, 07:31:27 AM
Here is a new revision: I used Ulco suggestion and had a separate reflective shader do the job. It allows to control also the smoothness of reflections, so now I like the ice more, as it doesn't have that overburn highlight that bugged me. I rendered a crop section and patched it over as I couldn't afford to re-render the whole thing.


Title: Re: Old Beaver Creek
Post by: Lady of the Lake on October 19, 2014, 10:13:59 AM
It's beautiful.  Would make a wonderful greeting card.
Title: Re: Old Beaver Creek
Post by: Dune on October 19, 2014, 10:51:39 AM
Very dreamy. Ice is very nice now. The only thing that I don't like is the deer's head (sorry).
Title: Re: Old Beaver Creek
Post by: alessandro on October 19, 2014, 11:01:53 AM
Quote from: Dune on October 19, 2014, 10:51:39 AM
Very dreamy. Ice is very nice now. The only thing that I don't like is the deer's head (sorry).

That's a moose actually.  :D
Title: Re: Old Beaver Creek
Post by: Antoine on October 20, 2014, 01:09:26 AM
Well done !
Title: Re: Old Beaver Creek
Post by: Dune on October 20, 2014, 02:13:04 AM
Sorry, Alex. I should have seen that. But still, the neck and head look very small (almost human), mostly due to the angle, I guess.
Title: Re: Old Beaver Creek
Post by: mhaze on October 20, 2014, 04:08:24 AM
Lovely mood and lighting. Agree about the moose.  This would make a brilliant Christmas card ;)
Title: Re: Old Beaver Creek
Post by: alessandro on October 20, 2014, 04:21:27 AM
Probably because i used the unfurred version, let me see if i can fix this...
Title: Re: Old Beaver Creek
Post by: alessandro on October 20, 2014, 10:20:03 AM
Here comes rev.3, with the Moose now furred. Hope it's better like this, what do you say?


Title: Re: Old Beaver Creek
Post by: Dune on October 20, 2014, 10:59:03 AM
Definitely! Superb.
Title: Re: Old Beaver Creek
Post by: N810 on October 20, 2014, 11:14:09 AM
Woah, wicked snow scene.  8)

Ps. are you from Canada ?
Title: Re: Old Beaver Creek
Post by: alessandro on October 20, 2014, 11:23:30 AM
Quote from: N810 on October 20, 2014, 11:14:09 AM
Woah, wicked snow scene.  8)

Ps. are you from Canada ?

Nope, I'm italian, from Florence.
Title: Re: Old Beaver Creek
Post by: alessandro on October 20, 2014, 11:23:44 AM
Quote from: Dune on October 20, 2014, 10:59:03 AM
Definitely! Superb.

Alright then!  ;)
Title: Re: Old Beaver Creek
Post by: zaxxon on October 20, 2014, 01:29:10 PM
Definitely a winter holiday scene, very painterly with a limited palette of blues and grays. I like the composition and the many areas of interest, a lovely scene. Sorry, but the moose still looks like Bullwinkle to me  ;). Your treatment of the snow in the tree is excellent!
Title: Re: Old Beaver Creek
Post by: bobbystahr on October 20, 2014, 05:50:28 PM
Quote from: alessandro on October 20, 2014, 10:20:03 AM
Here comes rev.3, with the Moose now furred. Hope it's better like this, what do you say?





That just plain rocks man...very cool/nice...
Title: Re: Old Beaver Creek
Post by: TheBadger on October 23, 2014, 07:31:28 AM
Its a good one. Nice work.
Title: Re: Old Beaver Creek
Post by: masonspappy on October 23, 2014, 07:31:54 PM
This is a fine image and I am particularly impressed with the snow covered trees. They look very realistic and I'm wondering how you achieved that effect? Did you figure out a way to cover xfrog trees with snow? Or are these trees from somewhere else?
- Cam
Title: Re: Old Beaver Creek
Post by: alessandro on October 24, 2014, 05:38:16 AM
Quote from: masonspappy on October 23, 2014, 07:31:54 PM
This is a fine image and I am particularly impressed with the snow covered trees. They look very realistic and I'm wondering how you achieved that effect? Did you figure out a way to cover xfrog trees with snow? Or are these trees from somewhere else?
- Cam

Hello, they are not procedurally generated in Terragen but are mesh based (designed mostly with ZBrush). See here: http://www.daz3d.com/rpc-volume-2-winterland-trees
They come with OBJ's so they can be used in any 3D app.