Lots of credits in this one, hope I don't miss anyone. Thanks to all.
(Rock clip=Yossam; tree=Dandelo; plants=X-Frog; barrel=wsupatoi; rake=Uncle805us; hay bales=spacebones; woven wire fence and buttercup flowers=Redfox at http://www.yurdigital.com/search/node/redwolf; blackberry plant=walli; figure is Peter=xoio 3d people)
Thanks for looking.
I like.............. ;D
Awesome! :D
Thanks guys. :)
Indeed, a very nice render and setup!
Nice one!!! :)
Nice composition indeed !
David.
Nice render Lyla
Thanks to all for looking and your comments.
really like the use of a human figure.
Only crit i have really, is that the shadow/sun are aimed in a different direction than I would have expected for the comp. Nice looking anyway though.
The sun is where it is because I could not get the figure to look okay if it was too bright a light. Not enough skill or not a good enough model....???? Maybe both. :)
Thanks for the comment.
Your work just keeps getting better and better ...like this one a lot. Only one thing to check is the scale of those hay rolls; they seem to be too large.
The only major thing I see is the tree trunks lacking some displacement. I do not know how challenging that is but it certainly helps.
I will make the hay bales smaller, but I don't know how to make the tree trunks more displaced. The tree shader does not have separate parts....it is all one shader. Help, please.
Looks like you're using dandelO's 'Larch' tree. After going into the internals, you will find a Default shader. Under the 'displacement' try increasing the displacement shader just a little bit (in lieu of this, you could add a Displacement shader to the default shader). I'm not sure this will effect the trunk; but, you could give it a try,
This tree in nature does have a relatively smooth trunk. That is why I suggested to not go overboard with displacement.
Agreed, just slight displacement.
a great patch here!
well done!
:)