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General => Image Sharing => Topic started by: Lady of the Lake on October 24, 2014, 03:04:24 PM

Title: Watermelon Patch
Post by: Lady of the Lake on October 24, 2014, 03:04:24 PM
Lots of credits in this one, hope I don't miss anyone. Thanks to all.

(Rock clip=Yossam;  tree=Dandelo;  plants=X-Frog;  barrel=wsupatoi;  rake=Uncle805us;  hay bales=spacebones; woven wire fence and buttercup flowers=Redfox at http://www.yurdigital.com/search/node/redwolf; blackberry plant=walli; figure is Peter=xoio 3d people)

Thanks for looking.
Title: Re: Watermelon Patch
Post by: yossam on October 24, 2014, 03:09:42 PM
I like.............. ;D
Title: Re: Watermelon Patch
Post by: Marty on October 24, 2014, 04:18:02 PM
Awesome! :D
Title: Re: Watermelon Patch
Post by: Lady of the Lake on October 24, 2014, 10:00:50 PM
Thanks guys.  :)
Title: Re: Watermelon Patch
Post by: Dune on October 25, 2014, 02:38:45 AM
Indeed, a very nice render and setup!
Title: Re: Watermelon Patch
Post by: masonspappy on October 25, 2014, 03:53:04 AM
Nice one!!! :)
Title: Re: Watermelon Patch
Post by: Antoine on October 25, 2014, 04:31:32 AM
Nice composition indeed !

David.
Title: Re: Watermelon Patch
Post by: DannyG on October 25, 2014, 03:23:13 PM
Nice render Lyla
Title: Re: Watermelon Patch
Post by: Lady of the Lake on October 25, 2014, 04:53:43 PM
Thanks to all for looking and your comments. 
Title: Re: Watermelon Patch
Post by: TheBadger on October 26, 2014, 05:09:34 PM
really like the use of a human figure.

Only crit i have really, is that the shadow/sun are aimed in a different direction than I would have expected for the comp. Nice looking anyway though.
Title: Re: Watermelon Patch
Post by: Lady of the Lake on October 26, 2014, 05:37:56 PM
The sun is where it is because I could not get the figure to look okay if it was too bright a light.  Not enough skill or not a good enough model....????  Maybe both.   :)

Thanks for the comment.
Title: Re: Watermelon Patch
Post by: choronr on October 27, 2014, 02:09:48 AM
Your work just keeps getting better and better ...like this one a lot. Only one thing to check is the scale of those hay rolls; they seem to be too large.
Title: Re: Watermelon Patch
Post by: AP on October 27, 2014, 04:34:51 PM
The only major thing I see is the tree trunks lacking some displacement. I do not know how challenging that is but it certainly helps.
Title: Re: Watermelon Patch
Post by: Lady of the Lake on October 27, 2014, 07:33:42 PM
I will make the hay bales smaller, but I don't know how to make the tree trunks more displaced.  The tree shader does not have separate parts....it is all one shader.  Help, please.
Title: Re: Watermelon Patch
Post by: choronr on October 27, 2014, 08:53:16 PM
Looks like you're using dandelO's 'Larch' tree. After going into the internals, you will find a Default shader. Under the 'displacement' try increasing the displacement shader just a little bit (in lieu of this, you could add a Displacement shader to the default shader). I'm not sure this will effect the trunk; but, you could give it a try, 

This tree in nature does have a relatively smooth trunk. That is why I suggested to not go overboard with displacement.   
Title: Re: Watermelon Patch
Post by: AP on October 27, 2014, 10:37:44 PM
Agreed, just slight displacement.
Title: Re: Watermelon Patch
Post by: inkydigit on October 28, 2014, 09:47:58 AM
a great patch here!
well done!
:)