Quick one done using Terragen and some of my models like the Grizzly Bear, the Raccoon, the Bear Cub (not available yet), the fallen tree from RPC1 trees collection.
Total design time 90 minutes, plus the render that took about 6 hours.
Nice scene !
Nice render.
Are the animals comped?
Super scene. Your animals are great.
Beautiful. The animals are really well done. A very pleasing natural environment, excellent!
Great work! Love it! :D
Great tones in this.
90 min....wow...guess things go faster when y have a plan...I rarely do. That bear fur is something else...well done. Great scene.
Well done
Very impressive scene. The colors and light are very natural as is this composition.
Great scene. The animals are truly awesome.
Nice, it has a very good pacific north west feel, the more arid parts that is.
Amazing scene man. 8)
Really pretty, but do tell, how did you get that fur to render so finely? Is this an insanely high poly model?
Quote from: otakar on October 29, 2014, 04:05:28 PM
Really pretty, but do tell, how did you get that fur to render so finely? Is this an insanely high poly model?
I think this is the bear
Bob ooops otakar...had Bob(choronr) on the brain for some reason. Senior Moment brought to you by Time...we never have enough!
http://www.daz3d.com/ursus-arctos
Quote from: otakar on October 29, 2014, 04:05:28 PM
Really pretty, but do tell, how did you get that fur to render so finely? Is this an insanely high poly model?
The models, with fur, are quite large indeed. Momma Bear is about 890MB (exported as .OBJ from DAZ Studio+Look at my Hair plugin).
Look at my Hair allows to export strands and set the root/tip width of those; so I usually export root/tip with a ratio of 2:1, so that with antialiasing, from distance, they look very thin and "fluffy".
Thanks for responding. Yes, that qualifies as insanely high poly ;D. Looks great, probably the best fur I have seen rendered in TG. I guess for a single model (or two) with enough RAM in the rig it is still manageable depending on what else is in the scene.
Quote from: otakar on October 29, 2014, 07:08:42 PM
Thanks for responding. Yes, that qualifies as insanely high poly ;D . Looks great, probably the best fur I have seen rendered in TG. I guess for a single model (or two) with enough RAM in the rig it is still manageable depending on what else is in the scene.
Insanely high poly? :)
See this other I did some time ago: http://www.planetside.co.uk/forums/index.php/topic,16657.msg162726.html#msg162726
Quote from: alessandro on October 29, 2014, 07:13:37 PM
Quote from: otakar on October 29, 2014, 07:08:42 PM
Thanks for responding. Yes, that qualifies as insanely high poly ;D . Looks great, probably the best fur I have seen rendered in TG. I guess for a single model (or two) with enough RAM in the rig it is still manageable depending on what else is in the scene.
Insanely high poly? :)
See this other I did some time ago: http://www.planetside.co.uk/forums/index.php/topic,16657.msg162726.html#msg162726
Yeah!! that one completely blew my mind.
Yeah, that one was even more awesome. Viewed quite a few times as well :o
Right. You are definitely pushing the limits. Great that TG can handle it in any case. The more realism (in objects) the better.
Oh man. This should be an animation! This is a movie, its just not moving yet.
Beautiful render :D