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General => Terragen Discussion => Topic started by: bla bla 2 on November 09, 2014, 01:02:58 PM

Title: Mask default shader and camera ?
Post by: bla bla 2 on November 09, 2014, 01:02:58 PM
Euh, salut.

1. A l'image une c'est le circuit ovale, qui est original.
2. Là, c'est le mask de l'image, c'est pour contourner le terrain par d'autres shaders.

Ma question, le problème, c'est que je veux que sur l'image deux soit comme le l'image une, et pourquoi, on arrive pas à concorder
facilement le masque coller à l'original, où il y a t'il une autre méthode ?


Euh, hello.

1. In a picture that is the oval circuit, which is original.
2. Here, the mask image is to circumvent the terrain by other shaders.

My question, the problem is that I want the image or two as a picture, and why it happens not to be consistent
easily mask  mask sticking to the original, where there is there a different method ?

Bastien,

(google translate).
Title: Re: Mask default shader and camera ?
Post by: Dune on November 10, 2014, 02:55:07 AM
I don't quite understand what you're doing, but if you want to mask out the central area, why not use the painted shader to draw your mask over the excisting stuff you want clear? Or use a combination of carefully placed simple shapes; rectangles and circles, stacked with the black unchecked.
Title: Re: Mask default shader and camera ?
Post by: bla bla 2 on November 10, 2014, 05:56:10 AM
Ha, yes.

Je n'avais pas pensé.  :)

Thank.