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General => Terragen Discussion => Topic started by: Dune on November 17, 2014, 11:37:47 AM

Title: displace cloud by normal
Post by: Dune on November 17, 2014, 11:37:47 AM
I guess this is not possible.... but it would open a lot of opportunities, like cones (without blue nodes).
Title: Re: displace cloud by normal
Post by: Hetzen on November 17, 2014, 12:16:21 PM
Clouds don't use normals. You have to define a volume with them.
Title: Re: displace cloud by normal
Post by: choronr on November 17, 2014, 12:29:41 PM
Good thoughts Ulco. Tried your suggestions but couldn't get a working chain. Then, the Plane with Painted shader worked; but, the clouds looked more like Casper the Friendly Ghost. Tried different cloud settings but gave up. Maybe a way of 'resizing' a localized cloud mass would work; i.e., shrinking (or expanding) the overall cloud mass size?

There must be a better way of doing this.
Title: Re: displace cloud by normal
Post by: choronr on November 17, 2014, 12:37:02 PM
Maybe being able to replicate and localize a steam cloud mass like this.
Title: Re: displace cloud by normal
Post by: bobbystahr on November 17, 2014, 12:50:23 PM
Quote from: choronr on November 17, 2014, 12:37:02 PM
Maybe being able to replicate and localize a steam cloud mass like this.

Yeah...that would be very cool...also for train engine steam and chimney smoke
Title: Re: displace cloud by normal
Post by: bobbystahr on November 17, 2014, 12:52:24 PM
Quote from: Hetzen on November 17, 2014, 12:16:21 PM
Clouds don't use normals. You have to define a volume with them.

And you "define a volume" by....? or are you referring to the settings we currently use...sometimes definitions confuse me .
Title: Re: displace cloud by normal
Post by: Oshyan on November 17, 2014, 10:01:21 PM
Clouds do not use displacement data at all. They use color info to define a shape (volume). Color intensity controls volume density.

- Oshyan
Title: Re: displace cloud by normal
Post by: zaxxon on November 17, 2014, 11:53:50 PM
Can a cloud be 'driven' by an object to conform to a shape? Or conversely can an object be given a cloud shader?
Title: Re: displace cloud by normal
Post by: Oshyan on November 17, 2014, 11:57:19 PM
Nope and nope. It would be a cool feature, but not currently possible.

- Oshyan
Title: Re: displace cloud by normal
Post by: Dune on November 18, 2014, 03:06:20 AM
I thought so, about the normals. So it's blue nodes after all.
Title: Re: displace cloud by normal
Post by: mhaze on November 18, 2014, 04:43:00 AM
There was a thread sometime back where a number of 3d shapes where created with clouds using blue nodes but I can't find it,
Title: Re: displace cloud by normal
Post by: bobbystahr on November 18, 2014, 09:31:31 AM
Quote from: Oshyan on November 17, 2014, 10:01:21 PM
Clouds do not use displacement data at all. They use color info to define a shape (volume). Color intensity controls volume density.

- Oshyan

thanks Oshyan...did not know that,,,,
Title: Re: displace cloud by normal
Post by: Dune on November 18, 2014, 10:09:40 AM
Yes, there are some blue node combi's about. In fact, I probably seen them all and use a few, whether or not adapted.
Title: Re: displace cloud by normal
Post by: j meyer on November 18, 2014, 11:08:32 AM
mhaze - Here you go,it was within this thread.
            http://www.planetside.co.uk/forums/index.php/topic,3227.0.html
                                  _______________________

Blue nodes or for some easy shapes like a cube you could use SSS projections.
On more than one axis,that is.
Title: Re: displace cloud by normal
Post by: mhaze on November 18, 2014, 04:36:04 PM
that's the one, cheers :)
Title: Re: displace cloud by normal
Post by: Oshyan on November 18, 2014, 05:14:12 PM
There's a new option coming in Terragen 3.2 which lets you disable the built-in cloud shape profile (tapering top/bottom) to more easily achieve specific shapes with e.g. function nodes.

- Oshyan
Title: Re: displace cloud by normal
Post by: Hannes on November 18, 2014, 05:29:03 PM
!!
Title: Re: displace cloud by normal
Post by: bobbystahr on November 19, 2014, 09:23:10 AM
Quote from: Oshyan on November 18, 2014, 05:14:12 PM
There's a new option coming in Terragen 3.2 which lets you disable the built-in cloud shape profile (tapering top/bottom) to more easily achieve specific shapes with e.g. function nodes.

- Oshyan

got me chomping on my bit(s) now
Title: Re: displace cloud by normal
Post by: Kadri on November 19, 2014, 09:25:36 AM

Sounds good Oshyan.