Second in line for the book is this forest, earlier shown as a dull top view. I'm hoping to make it more lively, discussing the location of a small camp and field now. I have some work on the trees, the left area (black alders) is too 'grey'. I will also add Bog Myrtle (Candle Berry) in autumn colors in the central swamp area, and moose. I like the rain effect, but will try to make the far sky really dark.
Any comments, please shoot! Don't worry about the dead trees, too many and some float more or less.
Looks pretty nice. My only comments are first, does the forest really change color that way, in small patches? Are those different kinds of trees than the rest? If not I'd at least expect the majority to be going yellow if some are already red. Second, I think the rain effect looks more like smoke, I think because of the density at the apparent distance (unless this is *very* heavy rain, we appear to be just a mile or so from it, it should look less dense I think), and maybe also the edge sharpness, again because of the apparent distance. I may not be able to pinpoint exactly why the rain is not working for me, I like the idea but it needs a little tweaking IMO.
- Oshyan
Thanks Oshyan, that's comment I can work with. The black alders remain quite green until spring, never really turn yellow or red, so a distinction should be okay. The edges of the swamp are a band of swamp trees, like the black alders and beech, higher up are oaks and ashes (I believe is the english word), which will turn yellow/reddishbrown. But you made me realize the beeches should be bright yellow by now. I'll experiment with the rain also.
I like the layout a lot too.
The thing that I noticed right away is the fractal you used on the bog/marsh. For the "cells". The pattern is obvious (made of greens).
That needs to be broken up for sure. I mean the cell, not the greens. ;D
These cells should be quite like this, made in Siberia.
hmmm, well its close for sure. But feels more mathematical than organic in your render to me in that view. Just what I saw.
I'll check it out, maybe increase fractal warp a bit. Thanks.
Yes, my thoughts exactly Ulco: I saw it and thought "ahh, a lovely coincidence of nature and fractal geometry, well realized in TG". It looks weird, but it's right (or plausible, at least). But maybe Badger is right, a little bit of warp wouldn't hurt.
- Oshyan
^^ edited for clarity.
Changed the light, which is going to be 'Rembrandtlike'. Some crops... and total, though loQ.
I like the last renders Ulco.
Echo Kadri...the last one is awesome ;)
Interesting and challenging work. The last one is truly impressive.
Thanks guys, now working on the smaller veggies.
Now your winning!
Amazing, Ulco! Is the grass procedural?
It's the internal grass again, changed a bit, and colored from the underground colors. They're supposed to be sedges, so it's not to bad. Will be smaller in print anyway.
Would like to ask a question (definitely not a crit). Why are the dead trees so much larger than the others? I am sure there is a very good reason for I and I am curious to know the reason. :)
Well, it's good that you metion it. I actually didn't really think about it. They might be even older forest giants, having starved in this later era, but I could also make them smaller. I'm awaiting the scientists to approve (or dissapprove) of this concept, so who knows what needs changing. The first comment I got was that it was so dark, but I actually like that brooding Rembrandt mood.
Quote from: Dune on November 26, 2014, 11:42:54 AM
Well, it's good that you metion it. I actually didn't really think about it. They might be even older forest giants, having starved in this later era, but I could also make them smaller. I'm awaiting the scientists to approve (or dissapprove) of this concept, so who knows what needs changing. The first comment I got was that it was so dark, but I actually like that brooding Rembrandt mood.
To me, the dark brooding look is perfect as well but who really knows what a client will want till the say aye or nae....great work up, can't wait to see the finished inspiration.
Those last renders are inspiring, especially the lighting.
They don't want the light, so it's gonna be different lighting. Here's a small detail update.
What a nice picture. The way the moose stands out against the water's reflection of the sky is great. Contrasts here are beautiful with the lower light.
Agree with Bob, the lighting here is fantastic, great contrasts, and that moose silhouette, mmm. Love it.
Aaand *this* is where the advantages of digital environments really shine. With a traditional painting, relighting would be difficult or impossible if I'm not mistaken. Here you can - at least in theory - just shift the sun angle and re-render. :D
- Oshyan
Yes, that's why I 'insist' on making my illustrations in 3D instead of traditional painting. Shadows, e.g. are a pain to paint out of your memory, how they fall on complicated stuff is easy when you see something, but when you need to draw something by the head (or however you say that) it's hard to make it realistic.
Here's an example of the benefits of working in 3D; same scene, just added some extra grass, and (post) smoke.
Very good. Lighting plays the strongest role in almost any composition.
The people actually look really good here. Now you need to animate them, get them in as a sequence and render out a movie scene. I am waiting for this a long time! :)
You will have to wait a little longer then :P No such thing ahead.