Planetside Software Forums

General => Image Sharing => Topic started by: zaxxon on November 30, 2014, 04:30:34 PM

Title: rocks and grass
Post by: zaxxon on November 30, 2014, 04:30:34 PM
A quick test drive of some stones from Luc Bianco's website:        http://www.planetside.co.uk/forums/index.php/topic,19191.0.html
Also, some grasses I've put together in Speedtree. Not much of a scene, but exciting to be able to use some work created by Maestro Bianco!
Title: Re: rocks and grass
Post by: yossam on November 30, 2014, 04:33:10 PM
Like the grass a bunch.............I think Speedtree might be in my future.  ;D
Title: Re: rocks and grass
Post by: Kadri on November 30, 2014, 04:59:04 PM
It looks nice but i can hardly resist to think about eyes closed under those grasses :D

http://fc06.deviantart.net/fs71/f/2012/337/1/d/furry_creatures__purple_and_orange__by_zarcher-d5n00k5.png 
Title: Re: rocks and grass
Post by: yossam on November 30, 2014, 05:16:27 PM
LOL........... ;D
Title: Re: rocks and grass
Post by: bobbystahr on December 01, 2014, 02:33:35 AM
nice...have them on my wish list(the rocks)but speedtree is but a dream.....
Title: Re: rocks and grass
Post by: Dune on December 01, 2014, 02:46:00 AM
Great grass, Doug. Did you use the stalks, and probably plenty of them? Or are they meshes with a mask? Heavy? I did use both in some of my grasses to keep it light.
Title: Re: rocks and grass
Post by: Luc on December 01, 2014, 04:58:52 PM
Hi

maybe a bit too much closeup for these stones.. decent distance is more like on : http://www.lucbianco.fr/wp-content/uploads/2014/11/dry-stones-1-600x599.jpg (http://www.lucbianco.fr/wp-content/uploads/2014/11/dry-stones-1-600x599.jpg)

Here you should add few extra layers in displacement stack of each stone..

luc
Title: Re: rocks and grass
Post by: zaxxon on December 01, 2014, 09:41:33 PM
Sorry Luc, my first go at it. Thanks for the additional info, they are wonderful objects! Here's another example of the grass without the stones. Ulco, the grass is actually a variant on Pampas grass without the distinctive flower. No masks, just brute force repetition of blade mesh.
Title: Re: rocks and grass
Post by: choronr on December 01, 2014, 10:55:53 PM
Doug, you've done a great job on these grasses!
Title: Re: rocks and grass
Post by: Dune on December 02, 2014, 03:45:56 AM
So it is a mesh, not a 3D 'stalk'. So how do you make it pointed? Home-made mesh? That should work. The used internal mesh is evenly wide to the top, so I had to use a pointed mask.
Title: Re: rocks and grass
Post by: otakar on December 03, 2014, 03:59:57 PM
Great grass, great rocks, what's not to like?
Title: Re: rocks and grass
Post by: TheBadger on December 04, 2014, 05:57:37 AM
looks great to me too.