Planetside Software Forums

General => Terragen Discussion => Topic started by: Upon Infinity on December 17, 2014, 11:40:20 PM

Title: Best way to take out a hill.
Post by: Upon Infinity on December 17, 2014, 11:40:20 PM
Okay, so let's say I have a hill I want to take out, or at least push down a bit, what is a method of doing this? 
Title: Re: Best way to take out a hill.
Post by: choronr on December 17, 2014, 11:59:15 PM
By lowering the terrain; maybe. Dune helped me with something like this. He will probably jump in and make some suggestions for you.
Title: Re: Best way to take out a hill.
Post by: WAS on December 18, 2014, 12:26:49 AM
Simple shape shader or similar and lower/minus amplitude. Worked for a out of place mountain for me (you can actually see it lower-left of my tag below; was just about as high as the other mountains)
Title: Re: Best way to take out a hill.
Post by: Dune on December 18, 2014, 03:02:46 AM
Soft SSS as mask for surface shader, then use the smoothing function and displacement offset to level the area out.
Title: Re: Best way to take out a hill.
Post by: Upon Infinity on December 18, 2014, 10:53:40 PM
Quote from: Dune on December 18, 2014, 03:02:46 AM
Soft SSS as mask for surface shader, then use the smoothing function and displacement offset to level the area out.

Worked and thanks!
Title: Re: Best way to take out a hill.
Post by: bobbystahr on December 19, 2014, 10:51:28 AM
Well done...I love this forum...it operates as a good forum should.