Okay, so let's say I have a hill I want to take out, or at least push down a bit, what is a method of doing this?
By lowering the terrain; maybe. Dune helped me with something like this. He will probably jump in and make some suggestions for you.
Simple shape shader or similar and lower/minus amplitude. Worked for a out of place mountain for me (you can actually see it lower-left of my tag below; was just about as high as the other mountains)
Soft SSS as mask for surface shader, then use the smoothing function and displacement offset to level the area out.
Quote from: Dune on December 18, 2014, 03:02:46 AM
Soft SSS as mask for surface shader, then use the smoothing function and displacement offset to level the area out.
Worked and thanks!
Well done...I love this forum...it operates as a good forum should.