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General => Image Sharing => Topic started by: Dune on December 26, 2014, 02:20:53 AM

Title: watermill
Post by: Dune on December 26, 2014, 02:20:53 AM
I needed a watermill for a commission, needs some work though.
Title: Re: watermill
Post by: archonforest on December 26, 2014, 03:25:02 AM
Already very nice. Love the veggies/trees...etc :)
Title: Re: watermill
Post by: masonspappy on December 26, 2014, 08:29:27 AM
That looks pretty good for 'needs some work'
Title: Re: watermill
Post by: Kadri on December 26, 2014, 08:30:56 AM

Looks sweet.
Title: Re: watermill
Post by: Dune on December 26, 2014, 10:08:25 AM
Done most of the work, but the 'roofedges' need some attention; somehow they weren't smoothed.
Title: Re: watermill
Post by: mhaze on December 26, 2014, 10:32:34 AM
Wow! Very nice modelling.
Title: Re: watermill
Post by: j meyer on December 26, 2014, 10:54:30 AM
The beams that carry the water track (or whatever that's called)
leading to the right wheel should have some 45° supports and
some connecting nails or the like.At least when it's to be seen
as close as here.
Nice model!
Title: Re: watermill
Post by: choronr on December 26, 2014, 11:38:40 AM
The light/shadows are much better on the second, B/W image. One the first image, it looks like the water-wheel should be partially into the water. In all however, this is a well thought out composition. The vegetation and water are super as is the mill model.
Title: Re: watermill
Post by: DocCharly65 on December 26, 2014, 12:32:10 PM
I absolutely love the vegetation and the mill!

But something on the water irritates me. Are the waves gone or too uniform or is it the terrain beneath the water? In the colored version I don't see this effect.
Title: Re: watermill
Post by: alessandro on December 26, 2014, 12:46:19 PM
Brilliant work Ulco!
Title: Re: watermill
Post by: zaxxon on December 26, 2014, 10:14:00 PM
You continue your mastery of foliage and natural settings, really beautiful work!
Title: Re: watermill
Post by: bobbystahr on December 27, 2014, 12:09:42 AM
Wow, 2nd nails it for sure. Was in the first iteration, unsure about the roof as it looked overly High End for a fairly hand hewn building but in the monochrome it really works; even with the alleged unsmoothed edges which likely only Ulco sees, hee hee hee. Well done man...keep amazing us.
Title: Re: watermill
Post by: Dune on December 27, 2014, 03:41:49 AM
Thanks for your encouraging thoughts, guys. The 45º angled wood I will add, good idea. Though it's a very slow moving stream, which will easily follow a 90º angle as well (this is Holland). This is based on a painting, so it's hard to see what is where exactly, a little logic needed to be added.
The streambed has some clumps of soil, which I didn't remove and due to the 0.25 render subdiv settings, they turn out 'ugly'. It can be improved greatly, and I might. Started out as a test of the model and I put some stuff in, you know how that goes.
The model can be improved in much detail as well, but after a while I've had enough of it.
Yes, and the wheels shouldn't be in the water, so it's a matter of precisely elevating ground and water. I added some flooring in the entrance and a wall, as I didn't like seeing into the hull of the building, but I forgot about the poor miller's foot.
The commission is to make a wall of 7m wide covering 4km of land, so these details will all be lost, I'm afraid.
Tried some water falling of the wood end, but threw it out. I have to put more work in that, some day.

EDIT: new version added
Title: Re: watermill
Post by: choronr on December 27, 2014, 10:56:39 AM
An astonishing feat you've created here ...details abound!
Title: Re: watermill
Post by: DannyG on December 27, 2014, 11:29:02 AM
Your a busy man Ulco, love this piece
Title: Re: watermill
Post by: bobbystahr on December 27, 2014, 08:45:31 PM
Wow, 2.5 sections of land in 22.9 feet, assuming 8 feet tall as well. This is another of your mind blowers in the making I can just tell...keep on rockin the forum with this stuff.
Title: Re: watermill
Post by: TheBadger on December 27, 2014, 09:23:41 PM
So what is with the second wheel? Is that like a spare?  what were these things used for historically?.. I guess for grain?
Title: Re: watermill
Post by: dorianvan on December 27, 2014, 10:11:05 PM
Looks great Ulco. I know it's based on the painting, but did you ever try early morning with some mist from the water? I think something like that would enhance the mood even more. Just a thought though.
Title: Re: watermill
Post by: Dune on December 28, 2014, 02:34:52 AM
Mist might be nice indeed. As our country is very flat, water power is rare, and these medieval guys had a smart way to divert small streams along altitude lines until the gathered water was enough to power a wheel (or three [ there's another one hardly visible] at turns, as I think that's what the other wheels are for, different machinery attached). They were used to power hammers to grind paper mash for paper making. Later they were used for grinding wheat, and even later for making electricity.

What's the numbers you're rattling off, Bobby? You're speaking in riddles  ???
Title: Re: watermill
Post by: bobbystahr on December 28, 2014, 03:07:31 AM
Quote from: Dune on December 28, 2014, 02:34:52 AM

What's the numbers you're rattling off, Bobby? You're speaking in riddles  ???

A 7 m wide wall would be 22.9 feet and I was assuming that it's 4 km square of land, which works out to be 2.5 sq miles or 2.5 sections; a section being a square mile. I'm old enough to be more able to visualize imperial rather than metric. That, I guess, was more for my use and it got unfortunately verbose.
Title: Re: watermill
Post by: Dune on December 28, 2014, 03:22:23 AM
Ah, yes, you imperials  ;)
Title: Re: watermill
Post by: masonspappy on December 28, 2014, 04:44:55 AM
This is picture perfect. Beautiful job!
Title: Re: watermill
Post by: mhaze on December 28, 2014, 05:01:47 AM
The water in the last one is superb - Plane? glass or water shader?
Title: Re: watermill
Post by: Dune on December 28, 2014, 10:46:32 AM
I made a simply object in the wood gutter and down, and added a glass shader in TG, with some displacement and foam that didn't show up  ;) The splashes is a mix of white and displacement in the lake (plane) and a pop of small rocks.
Title: Re: watermill
Post by: mhaze on December 28, 2014, 10:54:50 AM
Nice!
Title: Re: watermill
Post by: Hannes on December 28, 2014, 11:14:45 AM
Wow, this is really impressive. The water splashes look great!
Title: Re: watermill
Post by: choronr on December 28, 2014, 11:26:47 AM
Quote from: Dune on December 28, 2014, 10:46:32 AM
I made a simply object in the wood gutter and down, and added a glass shader in TG, with some displacement and foam that didn't show up  ;) The splashes is a mix of white and displacement in the lake (plane) and a pop of small rocks.
Waterfall process for the future?
Title: Re: watermill
Post by: Dune on December 29, 2014, 11:41:57 AM
I built another mill, but didn't add as much detail. Some mistakes as well, but it won't be seen very close anyway.
Title: Re: watermill
Post by: choronr on December 29, 2014, 12:57:25 PM
Much improvement. Noticed the ripples around the splash are more evident here. And, the lighting with this sun position is softer yet with details overall. Very nice.
Title: Re: watermill
Post by: bobbystahr on December 29, 2014, 01:44:06 PM
Quote from: Dune on December 29, 2014, 11:41:57 AM
I built another mill, but didn't add as much detail. Some mistakes as well, but it won't be seen very close anyway.

I actually like this one better. It's simplicity improves it IMHO.
Title: Re: watermill
Post by: Kadri on December 29, 2014, 04:22:15 PM

I like the last ones too.
Title: Re: watermill
Post by: otakar on December 29, 2014, 04:41:04 PM
Great stuff once again. You created that model from scratch? Is there anything you can't do? :)
Title: Re: watermill
Post by: WAS on December 30, 2014, 01:14:17 AM
Quote from: Dune on December 27, 2014, 03:41:49 AM
Thanks for your encouraging thoughts, guys. The 45º angled wood I will add, good idea. Though it's a very slow moving stream, which will easily follow a 90º angle as well (this is Holland). This is based on a painting, so it's hard to see what is where exactly, a little logic needed to be added.
The streambed has some clumps of soil, which I didn't remove and due to the 0.25 render subdiv settings, they turn out 'ugly'. It can be improved greatly, and I might. Started out as a test of the model and I put some stuff in, you know how that goes.
The model can be improved in much detail as well, but after a while I've had enough of it.
Yes, and the wheels shouldn't be in the water, so it's a matter of precisely elevating ground and water. I added some flooring in the entrance and a wall, as I didn't like seeing into the hull of the building, but I forgot about the poor miller's foot.
The commission is to make a wall of 7m wide covering 4km of land, so these details will all be lost, I'm afraid.
Tried some water falling of the wood end, but threw it out. I have to put more work in that, some day.

EDIT: new version added

That waterfall is just breathtaking. :O Loving it! I have to say the new additions to the roofing textures/geometry looks a lot better.
Title: Re: watermill
Post by: Oshyan on December 30, 2014, 01:25:26 AM
I like that last one too, with the very interesting lighting and contrast. Is GISD being used?

- Oshyan
Title: Re: watermill
Post by: DocCharly65 on December 30, 2014, 01:51:10 AM
The last two ones are superb! I love them both! Great work!
Title: Re: watermill
Post by: Dune on December 30, 2014, 03:26:37 AM
The lighting was a happy accident; I just dropped some oaks in, one or two were in the way and were edited out, but the dark shadow in front was there and I liked it. Some herbs and GISD indeed, which I often up to 1.5.
This model was relatively easy, still learning as I do them. The problem is to make something reliably from one bad drawing.
Title: Re: watermill
Post by: choronr on December 30, 2014, 10:45:32 AM
I do like the eroded stucco effect on the mill house where some of the original bricks are exposed.
Title: Re: watermill
Post by: dorianvan on December 30, 2014, 07:07:54 PM
This looks great Ulco.
Title: Re: watermill
Post by: pclavett on December 30, 2014, 10:03:49 PM
All of them are excellent..the model looks fantastic.....where did you get it ??? The vegetation is superb and the waterworks on the later ones is awesome.
Absolutely excellent in all respects !
Fine work as always Ulco !
Paul
Title: Re: watermill
Post by: Dune on December 31, 2014, 03:06:14 AM
Built another one yesterday, but I'm not satisfied yet. Thatched roofs are hard to make realistic, especially old and worn ones. Need more polys and alpha maps for straw sticking out.  I'll make it slates or tiles, I think.
Title: Re: watermill
Post by: The Dome on December 31, 2014, 05:07:06 AM
First picture - that guy in the doorstep - that you? :P ;)
Title: Re: watermill
Post by: mhaze on December 31, 2014, 06:26:11 AM
Really like the misty mill and the dark shadowy one.
Title: Re: watermill
Post by: bobbystahr on December 31, 2014, 07:54:46 PM
Quote from: Dune on December 31, 2014, 03:06:14 AM
Built another one yesterday, but I'm not satisfied yet. Thatched roofs are hard to make realistic, especially old and worn ones. Need more polys and alpha maps for straw sticking out.  I'll make it slates or tiles, I think.

Yeah, kept me away from a few contests back in the imagine3d days...no app could handle the polys and as imagine didn't have U/V mapping polys were required. Did some fairly good attempts which left with my old computer, sigh, that I did in imagine3d's applique editor...It's like loading a terrain from an image map editor but poly nuts they were.
Title: Re: watermill
Post by: Dune on January 01, 2015, 03:40:58 AM
Made it tiles.

And a happy newyear guys! Have fun and keep healthy.
Title: Re: watermill
Post by: masonspappy on January 01, 2015, 04:25:14 AM
Excellent image!
Title: Re: watermill
Post by: Urantia Jerry on January 01, 2015, 07:57:42 AM
Simply amazing Dune.
Title: Re: watermill
Post by: choronr on January 01, 2015, 10:42:48 AM
Happy New Year Ulco! And, this newest model looks great.
Title: Re: watermill
Post by: j meyer on January 01, 2015, 11:53:24 AM
And a Happy New Year from me too,Ulco,Bob and all you guys,
may it be healthy and prosperous.

Nice model indeed.The wheel could use some wet look though,
unless the mill is out of order of course.
Title: Re: watermill
Post by: bobbystahr on January 01, 2015, 04:14:53 PM
Good one, a more in my opinion, sensible type of mill with often way more locations in a non hilly area to build. Agree needs a bit of the wet look and with the creek mist almost seems Halloween-ish,  so Happy Celtic New Year then.....
Title: Re: watermill
Post by: Dune on January 02, 2015, 04:07:33 AM
I've been thinking to add that wetness indeed, thanks. Easily done. Noticed the grass on the house? Great feature, this popping on objects!
Title: Re: watermill
Post by: bobbystahr on January 02, 2015, 09:39:04 AM
Quote from: Dune on January 02, 2015, 04:07:33 AM
Noticed the grass on the house? Great feature, this popping on objects!

D'oh, never noticed. Yeah that's one of my fave new features.
Title: Re: watermill
Post by: j meyer on January 02, 2015, 10:30:29 AM
Yes,I noticed the grass on the chimneys,good detail.

Btw there is a black line (or a stretched wedge shape) on the right
corner of the walls.Did you notice that and what is it?
Title: Re: watermill
Post by: Dune on January 03, 2015, 03:29:39 AM
Yes, you've got a fat black vertical line, which is the edge of the planking (shadow), and a finer black line just left of it, right at the corner. I made that corner into a supporting wall, just pulling it out a bit, but didn't connect the points well enough I suppose. I'll get the mason in.
Title: Re: watermill
Post by: j meyer on January 03, 2015, 12:33:19 PM
The one right on the corner was the one I was refering to.
Would be nice to know what was causing it.Like no UVs or
whatever.
Title: Re: watermill
Post by: WAS on January 03, 2015, 01:52:07 PM
Quote from: Dune on January 01, 2015, 03:40:58 AM
Made it tiles.

And a happy newyear guys! Have fun and keep healthy.

Is there ivy growing on his work bench? xD

This is such an amazing improvement from just the original renders. I am super jealous of the quality here. Love it!
Title: Re: watermill
Post by: Dune on January 04, 2015, 02:53:41 AM
No, it was a not too good angle of some polys (pulled at some points accidentally) , not smooth enough for Poseray to calculate nice smooth corners (I smoothed out those corners now and set it to 48º for the walls).
Title: Re: watermill
Post by: j meyer on January 04, 2015, 10:43:29 AM
Thanks Ulco! Good to know these potential troublemakers.
Title: Re: watermill
Post by: DocCharly65 on January 04, 2015, 10:49:52 AM
Happy new year to all of you...

And congratulations to another great looking mill.