Planetside Software Forums

General => Image Sharing => Topic started by: Dune on January 18, 2015, 02:36:38 AM

Title: Vale, glenn, dale, dell
Post by: Dune on January 18, 2015, 02:36:38 AM
I wouldn't know which name is the best to describe this. Anyway; commission to visualize a 'raised stream' for use in watermills. Lots of work and issues to solve still.
Title: Re: Vale, glenn, dale, dell
Post by: Upon Infinity on January 18, 2015, 01:26:36 PM
I would have gone with "meadow".  It Looks good.
Title: Re: Vale, glenn, dale, dell
Post by: Kadri on January 18, 2015, 01:34:44 PM

Nice image Ulco.
Title: Re: Vale, glenn, dale, dell
Post by: zaxxon on January 18, 2015, 01:47:56 PM
Another superb aerial view! Lovely, lovely work.
Title: Re: Vale, glenn, dale, dell
Post by: Hannes on January 18, 2015, 03:34:01 PM
Once a gain a typical "Ulco"! ;)
Looks great!
Title: Re: Vale, glenn, dale, dell
Post by: Kadri on January 18, 2015, 03:35:55 PM

I think he can he can do these even at sleep :)
Title: Re: Vale, glenn, dale, dell
Post by: Dune on January 19, 2015, 03:03:48 AM
Updated WIP (reduced and auto curved in Irfanview, so it's not very perfect). The trick with this one is the careful drawing of maps (about 9), and manipulating the stream shores on the height map. I have warned them not to want the streams at a different location or I will be very pissed off  ;)
Title: Re: Vale, glenn, dale, dell
Post by: Oshyan on January 19, 2015, 04:05:19 AM
Are those all populations down in the meadow? They look great, tremendous detail. Either an improvement on your earlier procedural methods, or a good leap to using real objects in an appropriate situation, as it works very well here. The detail added is subtle, but it really helps "sell" realism.

- Oshyan
Title: Re: Vale, glenn, dale, dell
Post by: mhaze on January 19, 2015, 06:45:35 AM
Excellent - are those the shadows of clouds or the effect of autocurves, anyway great work.
Title: Re: Vale, glenn, dale, dell
Post by: Dune on January 19, 2015, 08:59:58 AM
@Oshyan: I've put an overall grass pop in it, which indeed adds to realism, especially when you see this at final resolution!

@Mick: They're cloud shadows.
Title: Re: Vale, glenn, dale, dell
Post by: bobbystahr on January 19, 2015, 11:00:33 PM
Agree with Oshyan re: increase in the realism effect and re:the streams; they have been warned.
and thanks for the tip in the other thread....
Title: Re: Vale, glenn, dale, dell
Post by: bla bla 2 on January 20, 2015, 11:35:06 AM
I would have loved do the same thing.
Title: Re: Vale, glenn, dale, dell
Post by: Dune on January 21, 2015, 02:43:25 AM
Some details (concept still) at final resolution, but no SoSh yet.
Title: Re: Vale, glenn, dale, dell
Post by: j meyer on January 21, 2015, 11:45:38 AM
When the book and the posters are released hopefully there will be more
people using TG for illustrative puposes inspired by your illustrations. 8)
Title: Re: Vale, glenn, dale, dell
Post by: inkydigit on January 21, 2015, 01:43:56 PM
Awesome worlds I love these... As always!
Cheers
Jason
:)
Title: Re: Vale, glenn, dale, dell
Post by: bobbystahr on January 21, 2015, 08:34:56 PM
echo Jason.....and a wow! on the side.