'Faces in the Rock', akin to imagining objects formed by clouds.
While staring at the image, I was able to see a number of weird facial images on the rock formations. Look at it long enough and you will see what I mean.
The image was created and modified by using the ideas and files from a number of folks (thanks guys) in the forum; namely:
• Walli - all vegetation.
• Thelby - Abies White Fir trees.
• dandelO - Fake stones.
• FrankB - Hero rocks.
• mogn/Hetzen/j meyer - Rectangular noise Rock formations.
• Andy Welder - Cloud formation.
• Dune - Dirt path derived from his 'Mountain Road'.
I really like those rock formations; and hopefully, will be able to try and apply them to the surface of some mountains in a future project.
Enjoy,
Bob
Very,very nice Bob! Congratulations.
Quote from: j meyer on February 03, 2015, 12:09:20 PM
Very,very nice Bob! Congratulations.
Thank you Jochen. Will be trying to apply those rock faces to a mountainous terrain in another project.
Ohh this is very nice stuff!
Quote from: archonforest on February 03, 2015, 01:25:34 PM
Ohh this is very nice stuff!
Thank you. Looking forward to more experimenting.
The tree with its roots, great job on integrating it. Very nice scene you have here. Looking like the Black Hills :) (aka faces in the rock...lol)
8)
Very cool Bob,
If these rocks could talk!
They look ancient.
I love these.
Cheers
Jason
:)
Quote from: otakar on February 03, 2015, 05:06:07 PM
The tree with its roots, great job on integrating it. Very nice scene you have here. Looking like the Black Hills :) (aka faces in the rock...lol)
Thank you otakar; and, it does look a bit like the Black Hills and Lakota country.
Quote from: inkydigit on February 03, 2015, 06:56:02 PM
8)
Very cool Bob,
If these rocks could talk!
They look ancient.
I love these.
Cheers
Jason
:)
Thank you Jason. I'm still keen on trying another project with these formations.
The one I see is pretty great. Good one!
You're turning into a Rock Star Bob...love this direction.
Quote from: TheBadger on February 04, 2015, 01:23:15 AM
The one I see is pretty great. Good one!
Thanks Michael.
Quote from: bobbystahr on February 04, 2015, 01:33:24 AM
You're turning into a Rock Star Bob...love this direction.
Thank you Bobby. Looking forward to the next project.
Hey Bob, turned out really nice! The mist/low cloud is a good idea to break the distance. If this is a very dry area, you might turn the color like yellowish brown dirt and lay it in veils across the valley.
Quote from: Dune on February 04, 2015, 03:26:24 AM
Hey Bob, turned out really nice! The mist/low cloud is a good idea to break the distance. If this is a very dry area, you might turn the color like yellowish brown dirt and lay it in veils across the valley.
Hi Ulco,
Thanks for the good suggestions on this. Yes, this could be a 'high desert' type area adjacent to a sandy region. Coloring the mist/low cloud is easy enough; but, not sure about laying it in veils. I guess maybe adjusting the XYZ in the density shader?
Bob
Try a cloud density shader with above average density and sizes 50/500/5 (e.g.) as inputs for the altitude offset and depth modulator. Play with the 1 in the depth modulator if the effect is too strong.
Quote from: Dune on February 04, 2015, 12:04:08 PM
Try a cloud density shader with above average density and sizes 50/500/5 (e.g.) as inputs for the altitude offset and depth modulator. Play with the 1 in the depth modulator if the effect is too strong.
Thank you Ulco, I will try that out. Busy now; but will get to it soon.