Planetside Software Forums

General => Image Sharing => Topic started by: DocCharly65 on February 05, 2015, 12:50:48 PM

Title: mixed forest region
Post by: DocCharly65 on February 05, 2015, 12:50:48 PM
I could not stop playing with my dog in the forest:

[attach=1]

...and then I just looked for some real shots to control the colors...
...and see what I found:

http://upload.wikimedia.org/wikipedia/commons/0/0b/Blick-%C3%BCber-den-Teutoburger-Wald2.JPG (http://upload.wikimedia.org/wikipedia/commons/0/0b/Blick-%C3%BCber-den-Teutoburger-Wald2.JPG)

I swear... pure coincidence!
Title: Re: mixed forest region
Post by: archonforest on February 05, 2015, 02:09:59 PM
Nice forest! I would put some dead trees here and there.  :)
Title: Re: mixed forest region
Post by: TheBadger on February 06, 2015, 04:18:38 AM
Agree. TG renders look to perfect too often. But mostly I think just because not enough assets to use.
Title: Re: mixed forest region
Post by: masonspappy on February 06, 2015, 04:58:21 AM
Quote from: TheBadger on February 06, 2015, 04:18:38 AM
Agree. TG renders look to perfect too often. But mostly I think just because not enough assets to use.
Also agree. Had this same conversation 2 years ago and came to same conclusion. 
Title: Re: mixed forest region
Post by: DocCharly65 on February 08, 2015, 09:39:50 PM
Quote from: masonspappy on February 06, 2015, 04:58:21 AM
Quote from: TheBadger on February 06, 2015, 04:18:38 AM
Agree. TG renders look to perfect too often. But mostly I think just because not enough assets to use.
Also agree. Had this same conversation 2 years ago and came to same conclusion.

Also agree, too - so I took the weekend to care for a mess - a little bit :)
I found 3 more matching types of trees, a little bit rests of morning fog and some first experiments with the spotlight function...

[attach=1]

In the 3D view you get a better feeling of the viewers height, where the falcon dives...

[attach=2]
Title: Re: mixed forest region
Post by: Oshyan on February 08, 2015, 09:42:51 PM
This is looking quite nice!

- Oshyan
Title: Re: mixed forest region
Post by: Dune on February 09, 2015, 02:01:16 AM
I must get me a colored glass, I guess, curious now.

Did you use billboards for some of the trees?
Title: Re: mixed forest region
Post by: DocCharly65 on February 09, 2015, 03:33:20 AM
Thanks Oshyan / Dune  :)

@ Dune: could you please explain your question? - I think I used no billboards...

As I understand, billboards are just used in the 3D preview beyond a certain distance, but I can't change this at any setting.
Working on my pictures, I usually use textured view for detailed work on single objects (the car's shaders / the falcons position and orientation...)
For overview of big populations I use the boxed view.

For rendering I mostly use population-setting "high quality".


But if there's a option to use billboards for increasing rendering speed (3D-preview as welcome as rendering ;) ) without visible quality loss, please teach me. I didn't find the term billboards at any tutorial or the Terragen-Wiki except the 3D-preview I described above. I still only know app. 2-3% of the Terragen3 possibilities  :) ::)


PS: I changed the 3D-version to a brighter one some minutes ago. Unfortunately with red-cyan glasses it becomes too dark. On the 3D TV/monitor it looks great. If someone is intersted in the jps or mpo, just pm me.





Modified 01:20 pm:
@ Dune: perhaps I understand now, what you mean !?  The "dead trees" seem to have a kind of frame as if inserted via not perfectly cut photoshop-layers, right?

The "dead trees" are in fact regular objects, but no Xfrog-plants... they were 8-10 "winter-tree" objects in one 3DS file and I had to separate them via 3DWings. Perhaps I made mistakes... I am absolutely untrained in using it.

[attach=1]
[attach=2]
[attach=3]


Anyway I found out, that I HAVE Xfrog winter-trees, but I just forgot to download them into my library... It's just too big after the last xfrog 70%-sale  8) ??? ;) ;D

So if this is, what you meant with billboards, I hope I can repair it coming weekend after downloading "EUROPE 3" from xfrog
Title: Re: mixed forest region
Post by: Dune on February 09, 2015, 09:52:06 AM
That's exactly what I mean. You get those lines sometimes with billboards if premultiply color is checked.
Title: Re: mixed forest region
Post by: otakar on February 09, 2015, 10:52:29 AM
Nice! You managed to get rid of a lot of regularity. Now just try to find a sickly/half dead tree model :) http://budgetmaninnovations.com/yahoo_site_admin/assets/images/Pine.9375442_std.jpg

Title: Re: mixed forest region
Post by: j meyer on February 09, 2015, 11:03:52 AM
Nils,would it be possible to share one of the problem-trees?
I'd like to inspect such a model.
Title: Re: mixed forest region
Post by: Dune on February 09, 2015, 11:56:26 AM
You can also use any tree with decent branches and set opacity to zero for a dead or winter tree.
Title: Re: mixed forest region
Post by: DocCharly65 on February 10, 2015, 04:47:26 AM
OK, Jochen, but because of the size it only works via cloud and pm.. I'll send two zip files soon.

Dune, I was just stupid to loose my overview of all my xFrog plants... in fact I have some usable winter trees in XfrogPlants_Europe_3.
I don't want to use too much of them. I prefere a just subtle use. So the number of "dead trees" will stay almost the same as now, only the white frame will be eliminated...

...Hey - besides good news, my sister likes the forest and the Rottweiler pic -- and she is very very strict and critical (working at an
advertising agency  ;) 8) )
Title: Re: mixed forest region
Post by: archonforest on February 10, 2015, 02:05:12 PM
Ohh, I really like that last render!  ;) ;)