Planetside Software Forums

General => Terragen Discussion => Topic started by: Ashley on March 02, 2015, 08:24:25 PM

Title: Shader Array "Offset"
Post by: Ashley on March 02, 2015, 08:24:25 PM
Hi,

Is there a way to offset the result of a shader array in X,Y?
(Yes there is a specific reason).

Could this be done with blue nodes?

Cheers

Title: Re: Shader Array "Offset"
Post by: Dune on March 03, 2015, 02:26:36 AM
Did you try taking it through a transform shader? That's the simplest I can think of.
Title: Re: Shader Array "Offset"
Post by: Ashley on March 03, 2015, 06:36:48 PM
I'm looking for a way to have the pivot of the transform set to the center of the final shader array.

The pivot using either the shader array or a transform is still from the input shape (prior to the shader array).
Title: Re: Shader Array "Offset"
Post by: Dune on March 04, 2015, 02:29:08 AM
mmm... complicated. Then adding or multiplying by a vector would't probably work either. Sorry I can't be of more help.
Title: Re: Shader Array "Offset"
Post by: Matt on March 23, 2015, 09:51:46 PM
I'd like to help with this, but I guess I don't understand the problem. It should be possible with transform nodes. Can you show me a concrete example?

Matt