Hi,
Is there a way to offset the result of a shader array in X,Y?
(Yes there is a specific reason).
Could this be done with blue nodes?
Cheers
Did you try taking it through a transform shader? That's the simplest I can think of.
I'm looking for a way to have the pivot of the transform set to the center of the final shader array.
The pivot using either the shader array or a transform is still from the input shape (prior to the shader array).
mmm... complicated. Then adding or multiplying by a vector would't probably work either. Sorry I can't be of more help.
I'd like to help with this, but I guess I don't understand the problem. It should be possible with transform nodes. Can you show me a concrete example?
Matt