Planetside Software Forums

General => Image Sharing => Topic started by: Henry Blewer on March 04, 2015, 05:30:34 PM

Title: Zeropoint
Post by: Henry Blewer on March 04, 2015, 05:30:34 PM
I was fiddling around with the voronoi billow noise, atmosphere lighting, and wind patches in the water shader.

The voronoi shader was used to make the boulders 'extruded' out of the cliff on the right.

I used Walli's rye grass and dry grasses spaced about 3 meters to blur the power fractal dirt and grass areas in the lower part of the image.
Title: Re: Zeropoint
Post by: archonforest on March 05, 2015, 06:54:26 AM
I really like the shore/rocks that is on the far side!
Guess this is how u did it:
"The voronoi shader was used to make the boulders 'extruded' out of the cliff on the right."

It is a bit chinese to me but if you could explain a bit on it that would be cool.
Title: Re: Zeropoint
Post by: bobbystahr on March 05, 2015, 08:21:58 AM
Really like this one Henry and I as well would like a bit of a tute on those cliff rocks...the grasses work well....
Title: Re: Zeropoint
Post by: Henry Blewer on March 05, 2015, 01:14:30 PM
It's Schmerlap's technique. He uses a compute terrain. He changes the value from 20 to something large enough to handle lateral displacement/s.

I use a distribution shader to mask the slope and sometimes altitude. This is input into a power fractal that only uses scale settings to control it's color size. Keep the colors black and white and turn off displacement. This power fractal is another level of masking.

The last power fractal has the previous setup input into the making shader input. Adjust the scales to the sizes you need. Then select the fractal noise. Now set up your displacements and the settings for them. Use lateral displacement instead of normal.
Title: Re: Zeropoint
Post by: Henry Blewer on March 05, 2015, 01:30:20 PM
This is a closer view of the cliff face on the right of the above render.
Title: Re: Zeropoint
Post by: Henry Blewer on March 05, 2015, 01:31:06 PM
This is the terrain node group.
Title: Re: Zeropoint
Post by: archonforest on March 06, 2015, 03:53:22 AM
Quote from: Henry Blewer on March 05, 2015, 01:31:06 PM
This is the terrain node group.

Fantastic! Thx for the lesson Henry. Much appreciated.
Title: Re: Zeropoint
Post by: bobbystahr on March 06, 2015, 08:59:50 AM
Thanks Henry. Significant differences from the one I tried that didn't work. From looking at yours I see why now.
Title: Re: Zeropoint
Post by: Henry Blewer on March 16, 2015, 12:53:27 PM
I like to keep things as simple as possible. This or a very similar terrain is posted on the Terragen Galleries group file section on FaceBook.
Title: Re: Zeropoint
Post by: bobbystahr on March 16, 2015, 05:15:48 PM
Quote from: Henry Blewer on March 16, 2015, 12:53:27 PM
I like to keep things as simple as possible. This or a very similar terrain is posted on the Terragen Galleries group file section on FaceBook.

The Sheild one?...got that...it's fun....