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General => Image Sharing => Topic started by: Henry Blewer on March 16, 2015, 12:49:45 PM

Title: Canyon with room for future waterfall
Post by: Henry Blewer on March 16, 2015, 12:49:45 PM
I get to figure out how to make a decent waterfall now. It should be fun.
Title: Re: Canyon with room for future waterfall
Post by: archonforest on March 16, 2015, 01:15:02 PM
Nice one Henry!
Title: Re: Canyon with room for future waterfall
Post by: zaxxon on March 16, 2015, 01:27:50 PM
Very, very nice! No need for a waterfall if it isn't up to the quality you've already laid out here (imo). Just polish this one into a spectacular image.
Title: Re: Canyon with room for future waterfall
Post by: Lady of the Lake on March 16, 2015, 02:17:17 PM
I agree, no waterfall needed.  This is very nice.
Title: Re: Canyon with room for future waterfall
Post by: Dune on March 17, 2015, 03:10:45 AM
Agreed, you got a very pleasing area here; make use of it and refine! More tree species, some shore veggies and wetness, perhaps even a natural sandy beachy area, some shore debris.
After that you can try a waterfall  :P
Title: Re: Canyon with room for future waterfall
Post by: mhaze on March 17, 2015, 04:20:48 AM
And some cracking and strata in the rocks :)  Nice one Henry.
Title: Re: Canyon with room for future waterfall
Post by: choronr on March 17, 2015, 11:28:26 AM
Its all been said. Try those suggestions to refine. But, what you done so far is excellent.
Title: Re: Canyon with room for future waterfall
Post by: ADE on March 17, 2015, 03:25:48 PM
a thin waterfall.....but having said that it will steal away the scene
Title: Re: Canyon with room for future waterfall
Post by: yossam on March 17, 2015, 05:28:16 PM
I like the way it is now.............but it is your image, have at it.  ;D
Title: Re: Canyon with room for future waterfall
Post by: Henry Blewer on March 17, 2015, 08:14:29 PM
Thanks for all the good advice. I am working on the strata some more. I think it is looking better.
I was going for a thin waterfall; just a creek spilling over the edge of the cliff. The cirrus clouds need a little more work, but they are close to being right.
Title: Re: Canyon with room for future waterfall
Post by: Clay on March 22, 2015, 04:35:27 PM
Very cool! Looks like where I live. I'm new to the software but its amazing what can be done with it, I helped develop Bryce and Mojoworld back in the day and this software is leaps and bounds in difference LOL!!! Nice work.
Title: Re: Canyon with room for future waterfall
Post by: bobbystahr on March 25, 2015, 09:14:49 AM
Quote from: Clay on March 22, 2015, 04:35:27 PM
Very cool! Looks like where I live. I'm new to the software but its amazing what can be done with it, I helped develop Bryce and Mojoworld back in the day and this software is leaps and bounds in difference LOL!!! Nice work.

Thought I recognized your name but couldn't suss out from where. I still use Bryce for, if you can believe it, modeling as I no longer have access to Imagine3D on this computer...Welcome to the world of reality in TG....
Title: Re: Canyon with room for future waterfall
Post by: Henry Blewer on March 26, 2015, 08:36:15 AM
I changed the cliff faces entirely. The waterfall is on hold until I can figure out how to do one decently. I tried the cloud option and the water shader option. These just did not look right.

The best way i found was to keep away from transparency, using just a displacement shader on a displaceable plane. More on this on another thread when I get further with it.
Title: Re: Canyon with room for future waterfall
Post by: Dune on March 26, 2015, 09:36:37 AM
Cliff is way better! You could add some fake stones at the water's edge, interspersed with grasses or reeds. I would also recommend using a reflective shader with soft reflection (0.02 or so); that would eliminate the specks on the water.
Title: Re: Canyon with room for future waterfall
Post by: Henry Blewer on March 30, 2015, 11:31:29 AM
I had a lot of trouble using a reflection shader for the water. Even extreme GI padding in the render settings left bucket edges. So, I gave the new glass shader on the water a try.

I also changed the lighting to bring out the red walls of the canyon.

Someday I may revisit this terrain. But, I have rendered and re-rendered enough on this one.
Title: Re: Canyon with room for future waterfall
Post by: choronr on March 30, 2015, 11:57:47 AM
Looking very good Henry.
Title: Re: Canyon with room for future waterfall
Post by: Oshyan on March 30, 2015, 04:05:27 PM
If you're using Soft Reflections with the Reflection Shader, then the problem is probably too low samples or too high softness. It needs very low values. Glass shader, Reflection shader, and Water shader all work similarly, and render similarly. You're not going to fix such issues by switching; if it's fixed, it's probably because a feature is no longer being used because it's not available in the other shader (e.g. soft reflections).

- Oshyan
Title: Re: Canyon with room for future waterfall
Post by: Henry Blewer on March 30, 2015, 05:57:04 PM
It may have been the samples. I had it set to 6; default is 4. The softness of the reflective shader was 0.1. Maybe 0.04 would be better.

Thanks for the advice Oshyan.
Title: Re: Canyon with room for future waterfall
Post by: Oshyan on March 30, 2015, 06:09:31 PM
As you can see from Martin's advice here, the softness values should actually be *very* small, perhaps even smaller than 0.04:
http://www.planetside.co.uk/forums/index.php/topic,18649.msg181543.html#msg181543
And 6 samples is really not much with a softness at 0.1. You'd need more like 16-32 to get decent quality there I think. Not that it's necessarily worth it. But if you use smaller (much smaller) values you can use fewer samples.

- Oshyan
Title: Re: Canyon with room for future waterfall
Post by: Dune on March 31, 2015, 03:12:10 AM
I used 0.002 (!) and 4 samples in the latest River, which works fine.
Title: Re: Canyon with room for future waterfall
Post by: bobbystahr on April 13, 2015, 02:00:45 PM
Well I think the Glass shader worked just fine. Got rid of a lot of noise. I was aboot t suggest dialing back the reflection on the water shader myself but what do I know....heh heh heh....Love this image btw.