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General => Terragen Discussion => Topic started by: KirillK on August 04, 2007, 11:31:20 AM

Title: How render a panorama?
Post by: KirillK on August 04, 2007, 11:31:20 AM
I need a texture for background panorama.    I try a reflective sphere but seems it reflects without GI and supersampling. Is it possible someway to make it reflect with full quality?  Maybe special shader?
Title: Re: How render a panorama?
Post by: old_blaggard on August 04, 2007, 02:35:14 PM
You could just render multiple images, for example four square images with a FOV of 90, each one 90 degrees apart would give you a 360 degree panorama.
Title: Re: How render a panorama?
Post by: Volker Harun on August 04, 2007, 04:11:04 PM
In the reflective shader you have some tweaks. For example turn off refraction and specularity. ... my guess.
Title: Re: How render a panorama?
Post by: moodflow on August 08, 2007, 12:38:34 AM
Quote from: old_blaggard on August 04, 2007, 02:35:14 PM
You could just render multiple images, for example four square images with a FOV of 90, each one 90 degrees apart would give you a 360 degree panorama.

Also make sure your aspect ratio is 1:1.  The standard 4:3 won't work, as it will leave holes. 

Amazingly, I overlooked this at first, and couldn't figure out why the images wouldn't line up!   LOL  :o  Felt stupid once I realized what I did.
Title: Re: How render a panorama?
Post by: bigben on August 08, 2007, 07:34:16 PM
Do you need a spherical image, or are you trying to use a sphere as a workaround to possible GI issues with rendering multiple views? This spherical image was created by remapping a panorama (rendered with fill lights instead of GI)