My Sunday morning challenge (reduced).
Each of these images are very good. The second is one that I favor since it had me looking at it for quite awhile ...great mood here.
The first image is great! The only thing I don't care for is the wood textures on the boat seem like they don't line up.
I noticed that too, but they don't need to line up really, as the stern is made of different planks. But it is always a challenge to have plank UV's curve with the curve of the boat.
Really interesting and cool swirls you have in the water!
- Oshyan
Inspiring work as always. I like the broad daylight version better. The swirls are a great touch.
Thanks. Smallscale warping of the water shader wave fractals.
Those swirls really make the the image realistic.
These are incredibly realistic, Ulco!! The swirls are the icing on the cake. I'd like to see some (more) translucency on the sails in the second image.
Excellent Ulco
Wow man!
Exquisite
You were right about the translucency. I fiddled with it for the first render, thought the crop was ok, but I think this is better.
Great improvement on those sails!
Very nice on all. Like the night scenes water.
Personal opinion - the sail could go back just a notch. The first version draws me to the horizon. The second one draws me back to the sail.
Don't know about the qualities of Roman canvas but it might be more stained. I was looking at photos of dhow boats it looks like the poorer the owners the more stained and patched the sail is.
You make the point I was having in the back of my head. Thanks.
I think al af them have a individual charme.
Is the boat modelled by yourself?
I like all of them.
Thanks guys. Yes, the boat is mine.
Spot on improvements and balance, to my eye.
My honest opinion is that the first one is by far the best. Both the action with the birds and the great colors really capture the scene; the sun's position is perfect to show off the water. My only critique would be that the closest person looks a tad bit 3d, as well as the boat (just a little). If they were farther away from the camera, I believe it would be unnoticeable. Really awesome work though.
Thanks, Dorian.
Agreed, I do prefer the daylight view (though I'm normally a huge sunset fan). Aside from that one guy looking a bit too CG, it's great. Just need better human models, the old lament really.
- Oshyan
I might get back to that one and do it bigger, as I just made some more postures for the floating gulls (made and textured in LW, taken through Poseray, enlarged 10x, taken into Mudbox, posed differently, exported as obj, taken through Poseray again, reduced 1/10x ... it works, the gull keeps its UV's in place)
Quote from: Dune on April 03, 2015, 02:41:13 AM
I might get back to that one and do it bigger, as I just made some more postures for the floating gulls (made and textured in LW, taken through Poseray, enlarged 10x, taken into Mudbox, posed differently, exported as obj, taken through Poseray again, reduced 1/10x ... it works, the gull keeps its UV's in place)
The U/V gods are on yer side with all that manipulation...I like the stained sails and a big fan of the night view myself.
Hi Ulco, this is such an awesome image that I had to bring it up the list again. Do you have water transparency turned off for the day shot? I'm trying to render one of Avaris Island at 14400x10800, and only a small fraction of it renders in 24 hours. Thanks.
Wow, Avaris at 14400x10800! Huge. Billboard?
Water takes a lot of time indeed, I wish it could be speeded up. I had a reflective shader with soft reflection (slow also) as a basis, and only for the front part (about halfway to the boat) added a water shader with some transparency and 10% murky water. But that water took long as well, so I didn't dare to render it bigger.
But especially rough water, transparency and soft reflections takes ages. Didn't I at the time add a distance mask for frontal only transparency?