Not sure about the tree, here for scale.
Quiet satisfied with colours.
c&c welcome
David
What's your intention with this one? I like the sky the best, very nice indeed! The terrain is nice, but the stones need work. And the tree and shrub are a bit lonely, and out of place, IMHO.
With stones, you may consider a tiny displacement offset, and a small scale fractal warp shader.
In my opinion the gras works even less than the shrub, it disturbs the otherwise very nice colour composition (maybe that contrast is intentional, but then I personally would rather use some more blue-greyish gras)
For scale you could use some broken pillar or similar thing.
Clouds are great!
Cheers,
J
How many needle shaders does that tree have? I feel like if it were slightly squattier and had fewer leaves it would look more in place in the desert. Shrubs and grass are also too green in my opinion, but with some dust, or browning due to the dryness they could be pretty believable.
Thanks for your comments guys. I keep notes of that.
For the veg in dry and desertic area, i have to learn a lot. Brittany is green as we havre our part of rain... ;)
I try to improve the fake stones also.
David
J'aime bien les nuages.
I like the clouds.
Maybe add some detail to the rocks, lose the tree and get some dead/drier looking bushes?
Great clouds as noted, I like the start here!
:)
I followed your precious advices.
Vegs removed. Add some displacements on stones.
Sand could have some more dust.
Magnificent! How about a landscape ratio, so horizontal? That would probably give it movie allure.
This excellent, as Dune suggests a different size ratio might give it more impact and I would consider adding some dry grass.
Super image. Agree about the image ratio and the addition of some dry grasses. My feeling is for a vertical ratio and adding an 'Organ Pipe Cactus off to the right/center.
Here is the horizontal view.
Add a very soft displacement shader to the sand.
Tomorrow i'll make a vertical one for Bob and I'll check if I have this Cactus in File
David
Looks good! I think the Organ Pipe (or Pipe Organ) is from XFrog I think.
Another thought; maybe reduce the density of the fake stones and add some sand ripples?
Like the wider format, and better stones, but also really liked that earlier glow of light coming over the cloud tops.
Yes, this is coming along nicely, but I miss seeing more of the sky. Perhaps lower the camera and tilt it up a bit?
- Oshyan
Agreed, it's nice in itself, but I miss that beautiful sky as well.
Sky is back as I lowered the cam for this one.
I like the idea of the foreground and the depression behind.
But It seems the bigger rocks seem too big now (?).
David
Excellent - great sky and rocks. I like the colours too.
Agreed, I like this too. You can't really tell how big the rocks are, but maybe that's not important. You could always try adding some shrub or grasses in the lee of some rocks (just use the big rocks (perhaps whitened using a color adjust shader) as mask and shift to one side using transform shader, then subtract original lightened rock mask, test on ground and apply as mask for grasses).
I have to take this back, as just testing my never tested theory showed it doesn't really work. Which I don't understand....
To make a mask from Fake Stones I just copy the fake stone shader and rename it Fakestone Mask, then in the distribution shader for the grass pop add the Fakestone Mask fake stone shader, invert it and set the fuzzy constraints to 0(zero). This usually gives me a nice sharp mask that keeps veg from popping through the stones. I've included a .tgd which uses the grass5.tgo from the preset package and everything else is native Terragen 3.