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General => Image Sharing => Topic started by: kaedorg on April 02, 2015, 03:54:19 AM

Title: Arid place
Post by: kaedorg on April 02, 2015, 03:54:19 AM
Not sure about the tree, here for scale.
Quiet satisfied with colours.

c&c welcome

David
Title: Re: Arid place
Post by: Dune on April 02, 2015, 07:03:54 AM
What's your intention with this one? I like the sky the best, very nice indeed! The terrain is nice, but the stones need work. And the tree and shrub are a bit lonely, and out of place, IMHO.
With stones, you may consider a tiny displacement offset, and a small scale fractal warp shader.
Title: Re: Arid place
Post by: Mahnmut on April 02, 2015, 11:20:14 AM
In my opinion the gras works even less than the shrub, it disturbs the otherwise very nice colour composition (maybe that contrast is intentional, but then I personally would rather use some more blue-greyish gras)
For scale you could use some broken pillar or similar thing.
Clouds are great!

Cheers,
J
Title: Re: Arid place
Post by: Cocateho on April 02, 2015, 11:30:41 AM
How many needle shaders does that tree have? I feel like if it were slightly squattier and had fewer leaves it would look more in place in the desert. Shrubs and grass are also too green in my opinion, but with some dust, or browning due to the dryness they could be pretty believable.
Title: Re: Arid place
Post by: kaedorg on April 02, 2015, 11:34:29 AM
Thanks for your comments guys. I keep notes of that.
For the veg in dry and desertic area, i have to learn a lot. Brittany is green as we havre our part of rain... ;)
I try to improve the fake  stones also.

David
Title: Re: Arid place
Post by: bla bla 2 on April 02, 2015, 01:46:01 PM
J'aime bien les nuages.

I like the clouds.
Title: Re: Arid place
Post by: inkydigit on April 02, 2015, 04:01:53 PM
Maybe add some detail to the rocks, lose the tree and get some dead/drier looking bushes?
Great clouds as noted, I like the start here!
:)
Title: Re: Arid place
Post by: kaedorg on April 03, 2015, 08:33:06 AM
I followed your precious advices.
Vegs removed. Add some displacements on stones.
Sand could have some more dust.
Title: Re: Arid place
Post by: Dune on April 03, 2015, 09:02:00 AM
Magnificent! How about a landscape ratio, so horizontal? That would probably give it movie allure.
Title: Re: Arid place
Post by: mhaze on April 03, 2015, 09:29:55 AM
This excellent, as Dune suggests a different size ratio might give it more impact and I would consider adding some dry grass.
Title: Re: Arid place
Post by: choronr on April 03, 2015, 11:44:22 AM
Super image. Agree about the image ratio and the addition of some dry grasses. My feeling is for a vertical ratio and adding an 'Organ Pipe Cactus off to the right/center.
Title: Re: Arid place
Post by: kaedorg on April 03, 2015, 11:58:58 AM
Here is the horizontal view. 
Add a very soft displacement shader to the sand.

Tomorrow i'll make a vertical one for Bob and I'll check if I have this Cactus in File

David
Title: Re: Arid place
Post by: choronr on April 03, 2015, 12:08:50 PM
Looks good! I think the Organ Pipe (or Pipe Organ) is from XFrog I think.
Title: Re: Arid place
Post by: choronr on April 03, 2015, 12:10:56 PM
Another thought; maybe reduce the density of the fake stones and add some sand ripples?
Title: Re: Arid place
Post by: fleetwood on April 03, 2015, 12:23:28 PM
Like the wider format, and better stones, but also really liked that earlier glow of light coming over the cloud tops.
Title: Re: Arid place
Post by: Oshyan on April 03, 2015, 07:20:16 PM
Yes, this is coming along nicely, but I miss seeing more of the sky. Perhaps lower the camera and tilt it up a bit?

- Oshyan
Title: Re: Arid place
Post by: Dune on April 04, 2015, 03:10:17 AM
Agreed, it's nice in itself, but I miss that beautiful sky as well.
Title: Re: Arid place
Post by: kaedorg on April 04, 2015, 03:55:13 AM
Sky is back as I lowered the cam for this one.
I like the idea of the foreground and the depression behind.
But It seems the bigger rocks seem too big now (?).

David
Title: Re: Arid place
Post by: mhaze on April 04, 2015, 04:33:08 AM
Excellent - great sky and rocks. I like the colours too.
Title: Re: Arid place
Post by: Dune on April 04, 2015, 09:28:18 AM
Agreed, I like this too. You can't really tell how big the rocks are, but maybe that's not important. You could always try adding some shrub or grasses in the lee of some rocks (just use the big rocks (perhaps whitened using a color adjust shader) as mask and shift to one side using transform shader, then subtract original lightened rock mask, test on ground and apply as mask for grasses).

I have to take this back, as just testing my never tested theory showed it doesn't really work. Which I don't understand....
Title: Re: Arid place
Post by: bobbystahr on April 07, 2015, 03:09:34 PM
To make a mask from Fake Stones I just copy the fake stone shader and rename it Fakestone Mask, then in the distribution shader for the grass pop add the Fakestone Mask fake stone shader, invert it and set the fuzzy constraints to 0(zero). This usually gives me a nice sharp mask that keeps veg from popping through the stones. I've included a .tgd which uses the grass5.tgo from the preset package and everything else is native Terragen 3.