I have an exaggerated number of nodes.. as I can organize all them efficiently?
there is a more elegant way than simple groups?
No good answer here, just replying to stay in the loop.
BigBen is using Null Shaders/Internal Networks to simplify his node setup in the Earth project he's doing:
http://www.planetside.co.uk/forums/index.php/topic,19666.msg194883.html#msg194883 (http://www.planetside.co.uk/forums/index.php/topic,19666.msg194883.html#msg194883)
Haven't done this myself, but it seems to be the way to do it ... ?
Or have I misunderstood something?
~Micheal
Maybe a screen shot of what you're trying to 'clean up' and we can put forward some useful suggestions...?
Yes screen shots would be good. There are a number of ways that people use. Groups have internal networks as well as nodes where you can move parts of the network you don't need to access frequently
thx for the answers, but not necessary now, I'm using null shaders for now...