http://www.makehuman.org/blog/experimental_oculus_rift_support.html
QuoteIn order to enchance the realism in the modeling situation, the model will squeak a bit when you prod it. And if you modify too many sliders, it will turn into a zombie and attack you with a chain saw.
Haven't tried it yet. May have to make time for it though. Even so, It is a tiny bit annoying that they spent time on this with so much else to work on.
Posted April 1st, probably for a reason ;)
Quote from: pokoy on April 07, 2015, 04:04:28 PM
Posted April 1st, probably for a reason ;)
LOL! No, not really... ::)
AHHHHHHHHHH HA HA HA...ha.
Ah man. Did not see that. Shit dudes! The internet got me ;D
OK, well now that I thought about it, it would be a little silly to even want to do that to soft, since there is soft to make the entire desk top VR ready. Anyway, that is the reason I did not even question it. I have tried a couple of UIs in VR and its really pretty awesome. The UIs are like minority report, in one case you use a mouse, and in another you make selections by looking directly at the selection for a time... Using the mouse is better :D
But its really pretty cool either way.
I think it could be pretty fun to sculpt in VR.