Planetside Software Forums

General => Open Discussion => Topic started by: TheBadger on April 07, 2015, 12:03:09 PM

Title: MakeHuman Oculus version. LOL! yes, really
Post by: TheBadger on April 07, 2015, 12:03:09 PM
http://www.makehuman.org/blog/experimental_oculus_rift_support.html

QuoteIn order to enchance the realism in the modeling situation, the model will squeak a bit when you prod it. And if you modify too many sliders, it will turn into a zombie and attack you with a chain saw.

Haven't tried it yet. May have to make time for it though. Even so, It is a tiny bit annoying that they spent time on this with so much else to work on.
Title: Re: MakeHuman Oculus version. LOL! yes, really
Post by: pokoy on April 07, 2015, 04:04:28 PM
Posted April 1st, probably for a reason ;)
Title: Re: MakeHuman Oculus version. LOL! yes, really
Post by: Upon Infinity on April 07, 2015, 04:31:43 PM
Quote from: pokoy on April 07, 2015, 04:04:28 PM
Posted April 1st, probably for a reason ;)

LOL!  No, not really...   ::)
Title: Re: MakeHuman Oculus version. LOL! yes, really
Post by: TheBadger on April 07, 2015, 07:08:00 PM
AHHHHHHHHHH HA HA HA...ha.
Ah man. Did not see that. Shit dudes! The internet got me  ;D

OK, well now that I thought about it, it would be a little silly to even want to do that to soft, since there is soft to make the entire desk top VR ready. Anyway, that is the reason I did not even question it. I have tried a couple of UIs in VR and its really pretty awesome. The UIs are like minority report, in one case you use a mouse, and in another you make selections by looking directly at the selection for a time... Using the mouse is better :D
But its really pretty cool either way.

I think it could be pretty fun to sculpt in VR.