Hi,
I've got a big problem. I want to include a population of grass in my scene but with a limit of maximum slope. I tried and read everything but without success. See my node here.
It appears from the image that you're doing things more or less correctly, although I'm wondering about the need for the Compute Terrain there. If you're applying heavy displacement in any of those nodes above it then it should probably just go in the Terrain group, before the original Compute Terrain, and if there's no heavy displacement then it's unnecessary.
So, aside from that slight oddity, it's hard to say more without actually seeing the .tgd. Would that be possible?
- Oshyan
I agree with Oshyan on the compute terrain. However, instead of the distribution shade (which should work), try a surface layer instead. I've noticed problems with the distribution shader in such instances.
If you do use a Surface Layer just make sure its color is white.
- Oshyan