Its been a while since I've used IvyGen. Thought I would try it on an old barn. All comments welcome! UPDATED BELOW
Nice scene............hidden meth lab? ;D
Like it!! Very nice stuff.
That comes off rather well!
Very good composition. The winding path and vegetation work beautifully.
Very nicely done! :)
That's lovely, and I think I've been there, heh heh. That's a fine barn; yours?
Quote from: bobbystahr on April 14, 2015, 04:32:30 PM
That's lovely, and I think I've been there, heh heh. That's a fine barn; yours?
No Bobby. I think I paid $5.00 for it and it came with another old barn and a free cow. ;)
Quote from: mindsap on April 14, 2015, 08:10:09 PM
Quote from: bobbystahr on April 14, 2015, 04:32:30 PM
That's lovely, and I think I've been there, heh heh. That's a fine barn; yours?
No Bobby. I think I paid $5.00 for it and it came with another old barn and a free cow. ;)
Heck of a deal...fine textures...is it O K to ask where...if you've forgotten I understand. Anything that came without a read me in my dirs is a mystery to me.
Heh heh, Dark Anvil from Poser Direct. Thought I recognized it cuz I bought their whole store when they went nuts and sold their entire content for 10 bucks...I could not say no to that. Derelict Barn 1 or 2. Gonna have to use this again as it has great angles to view it from.
Was working up a new set of textures from what I saw in it's dir so maybe I'll get that done first.
I rather like this scene. 8)
and I agree, got a little off track there tracing down the model....apologies...
Nice ivy work. Is this a straight Terragen render, including the bird? Really nice shot. For the abandoned look though, I'd fade the bricks some more, throw a few shingles on the ground, and add in some hornet's nests to warn people away :)
Quote from: dorianvan on April 15, 2015, 11:03:56 AM
Nice ivy work. Is this a straight Terragen render, including the bird? Really nice shot. For the abandoned look though, I'd fade the bricks some more, throw a few shingles on the ground, and add in some hornet's nests to warn people away :)
Yes it is straight terragen, and I am still tweeking this render, added an old broken fence, a private property sign, and other small differences.
Here is my updated render. I think its time to stop before it turns to mud like some of my oil paintings. Thanks for looking. All comments welcome.
Great! I like it!
Quote from: mindsap on April 15, 2015, 04:13:51 PM
I think its time to stop before it turns to mud like some of my oil paintings.
Heh heh heh, ain't it the way for all of us. Once did a totally black, B&W comic page....well that's how it printed anyway.
Perfect!
Really nice and I agree it's a good model. The only thing that sticks out is the lowest row of the camera facing shingles, all in one straight line, but that's just the model. You nicely placed it in the scene along with the other objects. I'd only make that broken down fence more overgrown so it's a bit obscured (obscuring the straight lines).
Lovely scene, nice work!
Very nice!
It's looking really good. The only thing I don't like are the bricks, but I guess they go with the barn. Perhaps with a 'similarly sized' texture tile you can get some more worn brickwork in. Depends on the texture mapping how that could be done. I sometimes use a merge shader to mix 2 textures and use a transform+PF for the third merge input. That way, you can mix say brickwork and mortar, or in older buildings mud and wicker.
Quote from: Dune on April 17, 2015, 08:57:36 AM
It's looking really good. The only thing I don't like are the bricks, but I guess they go with the barn. Perhaps with a 'similarly sized' texture tile you can get some more worn brickwork in. Depends on the texture mapping how that could be done. I sometimes use a merge shader to mix 2 textures and use a transform+PF for the third merge input. That way, you can mix say brickwork and mortar, or in older buildings mud and wicker.
I know what you mean about the bricks. Thank you for the suggestions.
I think you did really well with these textures! I would say though that as good as you did, really, because of TG's displacement problems and these textures, that it would look even more real if the building were pushed back from the camera a bit. Maybe for every 10 yards it goes back in space it will look 10% more real.
I dont know.
Looks great despite my nitpicking.