Was playing around with mixing fake stones and ended up with this. Comments, complaints, compliments, critiques, threats, are all welcome... 8)
This one took about 7 hours to render. Minor color corrections in Photoshop. I got tired of the "stock" atmosphere, and started playing with the settings. I wanted more of a spacey feel on this one. I forgot to "up" the displacement on the moon surface, which would have added more realism, but I didn't want to wait another 7 hours.
More renders to come... :)
Did I mention I love clip files? You get something right, then all you have to do is save as clip file, then archive it. Much love here.
Cool colors and displacements! I love the crispness of this render.
oh man....this is great....mind sharing the secret???....
You've got really cool results here. I presume these are mapped with an image-based texture - is that correct?
- Oshyan
Quote from: dhavalmistry on August 04, 2007, 11:54:59 PM
oh man....this is great....mind sharing the secret???....
No problem - for the overall terrain, I ran a power fractal shader with a small scale (like 500). Then I took a world machine mountain .ter I had made, and shrank it down, then put it through a "twist and sheer".
After that, I set up 2 fake stone shaders, ran those through a merge shader (so they affect each other), then plugged all of that into the child layer of a surface layer. I cheated on the textures, and loaded a sweet tiled photo of a rock surface I took a while back. Same with the sand (which you really can't make out due to distance).
The atmosphere was done by lowering it some, and tweaking the settings until I got that darker sky I wanted.
The post processing involved some slight color balancing. The image didn't need any sharpening, as the rocks were already sharp enough to rip my spacesuit open!
Quote from: Oshyan on August 04, 2007, 11:58:53 PM
You've got really cool results here. I presume these are mapped with an image-based texture - is that correct?
- Oshyan
Yes, this was more of a test image. I was lazy, and didn't feel like tweaking with fractals and colors, though I am sure I could bring it together as nicely via some power fractal shader stacks.
Ohh, and I imported the high res version of my "softshadow workaround" clip file, which made a HUGE difference in quality. You can probably see it in the shadows on the sand. It also seems to bring out more GI effects in the shadows.
thanx...much appreciated :D
very nice I like the displacement and the moon good job.
I like the colors and the setup. Nice terrain shapes.