Planetside Software Forums

General => Image Sharing => Topic started by: yossam on April 21, 2015, 01:37:35 PM

Title: A new light
Post by: yossam on April 21, 2015, 01:37:35 PM
Different view....................... ;D
Title: Re: A new light
Post by: zaxxon on April 21, 2015, 01:54:27 PM
I like that view, nicely done!
Title: Re: A new light
Post by: mhaze on April 21, 2015, 02:26:34 PM
Dramatic, I like it.
Title: Re: A new light
Post by: TheBadger on April 21, 2015, 06:44:07 PM
Curious what this dream was that has so possessed you? I haven't had such a dream to make me create something because of the dream in years and years, sadly.

Nice renders here and in the other thread.
Title: Re: A new light
Post by: Mahnmut on April 21, 2015, 06:45:03 PM
Very nice!
I´d expect some light to get through windows on the backside and out at the front though, that would increase realism and impression very much.
Cheers,
Jan
Title: Re: A new light
Post by: Dune on April 22, 2015, 01:57:34 AM
I agree with Jan; in this version also it would benefit some faint glow from the windows, like they're busy inside.
Title: Re: A new light
Post by: Upon Infinity on April 22, 2015, 01:58:26 AM
It's quite understated at how well Terragen performs at being an architectural renderer.  Some shading function is performed at the end of the rendering process in the recessed edges that just makes them 'pop' somehow.
Title: Re: A new light
Post by: choronr on April 22, 2015, 02:29:50 AM
Very nice one Richard. This lighting is super.
Title: Re: A new light
Post by: bobbystahr on April 22, 2015, 10:00:13 PM
Quote from: Upon Infinity on April 22, 2015, 01:58:26 AM
It's quite understated at how well Terragen performs at being an architectural renderer.  Some shading function is performed at the end of the rendering process in the recessed edges that just makes them 'pop' somehow.

You added Ambient Occlusion in the GI settings? I love that effect used gently...agree w/Dune
Title: Re: A new light
Post by: yossam on April 22, 2015, 11:44:01 PM
Working on lighting the windows..............looks like crap at the moment. Will keep trying............... :-\   


And Bobby.............yes.
Title: Re: A new light
Post by: bobbystahr on April 23, 2015, 12:43:54 AM
Have you tried the spotlight?... sometimes, in some situations, it works well.
Title: Re: A new light
Post by: yossam on April 23, 2015, 01:03:43 AM
I used two, one for each window in "Rapture". For some reason that setup is giving me dung with this scene.  >:( 


I tried the luminosity trick, but I need the inverse of the map. I tried in PS to do that...............more frustration. I need to get away from it for a minute and clear my head. A glass of Buffalo Trace is not going to hurt either.  :P
Title: Re: A new light
Post by: Dune on April 23, 2015, 01:45:38 AM
If you have your glass as a separate map (for transparency or reflectivity), you can also use the luminosity trick by adding a surface shader, masked by an image map shader with that mask. Between default shader and part.