Different view....................... ;D
I like that view, nicely done!
Dramatic, I like it.
Curious what this dream was that has so possessed you? I haven't had such a dream to make me create something because of the dream in years and years, sadly.
Nice renders here and in the other thread.
Very nice!
I´d expect some light to get through windows on the backside and out at the front though, that would increase realism and impression very much.
Cheers,
Jan
I agree with Jan; in this version also it would benefit some faint glow from the windows, like they're busy inside.
It's quite understated at how well Terragen performs at being an architectural renderer. Some shading function is performed at the end of the rendering process in the recessed edges that just makes them 'pop' somehow.
Very nice one Richard. This lighting is super.
Quote from: Upon Infinity on April 22, 2015, 01:58:26 AM
It's quite understated at how well Terragen performs at being an architectural renderer. Some shading function is performed at the end of the rendering process in the recessed edges that just makes them 'pop' somehow.
You added Ambient Occlusion in the GI settings? I love that effect used gently...agree w/Dune
Working on lighting the windows..............looks like crap at the moment. Will keep trying............... :-\
And Bobby.............yes.
Have you tried the spotlight?... sometimes, in some situations, it works well.
I used two, one for each window in "Rapture". For some reason that setup is giving me dung with this scene. >:(
I tried the luminosity trick, but I need the inverse of the map. I tried in PS to do that...............more frustration. I need to get away from it for a minute and clear my head. A glass of Buffalo Trace is not going to hurt either. :P
If you have your glass as a separate map (for transparency or reflectivity), you can also use the luminosity trick by adding a surface shader, masked by an image map shader with that mask. Between default shader and part.